Homebrew Awakened One Species Details

An anomaly in the Last Lands, the Awakened Ones are humanoids that have lived and grown up in places where aetherium is rich in the soil, flora, and fauna. This prolonged and exposure to minute amounts of aetherium over a number or generations has led these people to develop unique physical and mental traits that infuse them with elements of the astral and the divine. They are, in short, Aetherfiends (see the “Aetherfiends” section for more information).

The Awakened Ones refer to themselves as such because they hear the whispers of the slumbering mother, calling them her children and beckoning many of them toward adventure. Of these, many receive visions of dead Okumat, calling them in dreams to restore her to waking life. While some heed the call, others ignore them until they subside. Those who answer are invariably drawn into a life of high adventure, whether for good or for ill.

Awakened One Traits

Awakened Ones exhibit the following traits

Ability Score Increase

Your Wisdom score increases by 2, and your Intelligence score increases by 1.

Age

Awakened Ones mature at the same rate as their parent race.

Languages

You speak Common and one other language of your choice.

Size

You are a Small or Medium sized creature.

Speed

You add +5 to the speed of your parent race.

Damage Resistance

You are resistant to psychic damage.

Aetheric Casting

You know one 1st level spell of your choice from the Sorcerer spell list. Your spellcasting ability is Wisdom. You can use this feature twice before completing a long rest. You cannot make use of this feature if you are wearing heavy armor.

Darkvision

You can see in dim within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only in shades of gray.

Aetheric Sight

You are able to tap into your well of energy to see the aetheric flow of the world around you. You can use this feature to see through invisibility and magical darkness for one hour. You can use this feature once before completing a long rest.

Born of the Sea

The blood of Okumat flowing through your veins has allowed you to become an expert navigator and allows you greater breath control. You gain proficiency in vehicle (water), and the time you can hold your breath underwater has gone from 1 minute + your constitution modifier, to 5 + your constitution modifier.

Comments

Posts Quoted:
Reply
Clear All Quotes