Homebrew Cybertronian Species Details
Though they are similar in designs, The Cybertronian is not a Warforged. They have the ability to change into different forms depending on their size, and what they scan in order to disguise themselves against detection from those with less-than-pure intentions of capturing them. Cybertronians are considered outcast amongst most humanoid races, and to the warforged revered as gods.
Cybertronian Traits
If you were looking to have an easy time of life, you've picked the wrong solar system to be in. Cybertron is still out there for you to get back home to, but first you need to be able to get there.Energon Points
At level 1 a Cybertronian gets 5 plus their Constitution Modifier in Energon points when a Cybertronian reaches 0 points they go into stasis lock and are unable to interact with players or environments until they regain those points. these are not Hit Points, however they can be used to regain hit points, reload any weapon that fires energy, laser, or force ammunition, and can be used to convert your character from robot mode into their alternate form.
At each addition level, a Cybertronian is granted 2 plus your Constitution Modifier in additional points.
Power Down (Sentry's Rest)
This trait works the same as Sentry's Rest(Eberron: Rising from the Last War P.36) Though during this long rest, you are able to regain lost Energon Points. if you have the optional trait Energy Efficiency, then you only regain 1/2 of your maximum Energon Points Back.
Intergrated Offense and Defense
Any Armor or Weapon technology that you come across you can attempt integrate into your body. firearms take and replace of a hand when being equipped, and armor redistributes itself into your body fortifying weak points and improving your Armor Class respectively.
Consumption
Consumption is a feature that can never be taken away from a Cybertronian, it can be mitigated, but never removed. The Following is a table for How consumption works in conjunction with Energon Points:
Healing (2D6)= 1 EP
Transforming=2EP for each transformation
Scanning an Alt Form=5EP
Reloading= 3EP per clip reloaded
Transformation
The art of transformation is being able to don a disguise with relative ease. Though, the more complex the machine or lifeform you copy the more EP(Energon Points) you will consume to go into and come out of your alternate form. This Transformation works much like a Druid's wild Shape Ability,(Player's Hand Book Chapter 3 Druid 2nd. Level) and can work in more futuristic setting for vehicle but it expends more Energon Points
Vehicular form-3EP
Animal/beast form-2EP
Every Transformation cost one Energon Point plus the points used to scan the form you've chosen. If a character does not have enough EP to convert from one form to the other, they remain in the form until a long rest or gain enough EP to be able to convert.
Object(I.E. a computer, or machine that is stationery and cannot move from a given area unless assisted.)-2EP
it is possible to adapt multiple forms to use this trait, however it is also very consuming and can take a toll when converting from one form to another.
Ability Score Increase (Cybertronian)
Your Constitution score increases by 2, and one other ability score of your choice increases by 1.
Cybertronian Resistances
- You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
- You don’t need to eat, drink, or breathe.
- You are immune to disease.
- You don’t need to sleep, and magic can’t put you to sleep.
Scan
Scan, a skill that is Inherit in every Cybertronian from the day they gain sentience. It works like any other skill, its base modifier comes from a character's INT modifier. When you find yourself needing a new mode for yourself, you make a roll D20+modifier to successfully scan a vehicle, or beast, the difficulty is up to the DM's discretion.
Previous Versions
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