Homebrew Geckofolk Species Details
Geckofolk are a relative race of lizardfolk, but they are smaller, more delicate, and far less adapted to aquatic environments. In fact, they lack the ability to swim altogether. However, geckofolk compensate for this on land. Blessed by the gods with slender, agile bodies and swift reflexes, their dexterity is rarely surpassed. Geckofolk typically lead solitary lives or reside in very small communities away from bustling cities or towns. Their independent lifestyle has taught them self-sufficiency and exceptional hunting skills. Their communities thrive in semi-desert areas, isolated from many other races. Additionally, geckofolk are nocturnal, preferring to hunt at night unless circumstances force them to do so during the day. As a result, it is extremely uncommon to encounter a geckofolk out and about.
Geckofolk have a variety of colorful scales, though most commonly present in warm tones. They also exhibit a wide array of blotchy, patched, rosette scale patterns across their bodies. The density of these markings vary from just a few spots scattered around the body, to being almost completely covered. Their eyes can be any colour, but most commonly present in browns, creams and yellows.
Geckofolk Traits
As geckofolk, you have the following racial traits.Ability Score Increase
When determining your character’s ability scores, increase dexterity score by 2, or increase two of your choice by 1. You can't raise any of your scores above 20.
Age
Geckofolk reach maturity around age 15 and rarely live longer than 80 years.
Creature Type
You are a Humanoid.
Size
You are Small or Medium
Speed
Your walking speed is 30 feet. You have a climbing speed of 15 feet. You have a burrowing speed of 15 feet. You cannot swim. You cannot fly.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
See Clear
You have a flexible, long tongue that you can use to wipe clean your eyes, removing the blindness condition. This is a bonus action.
Tail Drop
If you're feeling extremely threatened, you can drop your tail to disengage as a bonus action. Having seen you willingly dismember yourself, enemies in a 15ft radius around the tail must make a wisdom saving throw, if failed they become frightened of you for one round. You can't use Tail Drop again until you long rest, which gives you time to regrow your tail.
Hunter's Lore
You gain proficiency with two of the following skills of your choice: Animal Handling, Nature, Perception, Stealth, and Survival.
Cunning Artisan
As part of a long rest, you can harvest bone and hide from a slain beast, construct, dragon, monstrosity, or plant creature of size Small or larger to create one of the following items: a sling, 1d8 arrows, a net, or sling ammo. To use this trait, you need a blade, such as a dagger, or appropriate artisan's tools, such as leatherworker's tools.
Previous Versions
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7/27/2024 7:14:57 PM
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Coming Soon
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