Homebrew Elderglimmers Species Details

Elderglimmers are cosmic shapeshifters who feed on and promote various human emotions. They can alter their appearance to reflect the emotional states they evoke, influencing the world based on the emotions they embody. Elderglimmers are known for their transformative abilities and their subtle influence over those around them.

This version is not compatible with DndBeyond  and outdated see /races/1725138-elderglimmer


Ability Score Increase: Your Charisma score increases by 2, and your Dexterity score increases by 1.

Age: Elderglimmers are ageless, existing outside the normal flow of time. They mature at the equivalent of 30 years old in human terms but do not age thereafter.

Alignment: Elderglimmers tend to align with the emotions they promote, so their alignment can vary widely depending on their current focus. They may lean towards chaotic or neutral alignments due to their unpredictable nature.

Size: Elderglimmers vary in size depending on their current form. Your size can range from Small to Large.

Speed: Your base walking speed is 30 feet.

Darkvision: You can see in dim light within 60 feet of yourself as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Shapechanger: As an action, you can use your shapeshifting ability to alter your appearance. You can change your size from Small to Large, and modify your physical features to resemble any creature you have seen. You can't duplicate the effects of magic or change your basic physical abilities (e.g., flight, swimming). If it makes sense for that shape you can seem to float in the air slightly above the ground, but you are considered as walking and not hovering.  This transformation lasts until you use an action to revert to your true form or you use the Shapechanger ability again.

Cosmic Awareness: You have advantage on Wisdom (Insight) and Charisma (Persuasion) checks when interacting with creatures whose emotions you are influencing. Your presence can help you read and influence emotions more effectively.

Languages: You can speak, read, and write Common and one additional language of your choice. Elderglimmers often learn languages tied to the cultures they influence.


Forms

Depending on the environment and the emotions most prevalent, Elderglimmers can assume various forms. The DM will choose the form based on the emotions in the area around the player. Each form grants unique abilities related to the specific emotion they focus on:

Emotional Feed: When you successfully influence others with your Emotion Manipulation abilites (See below), you regain hit points equal to the number of creatures affected. You can use this feature a number of times equal to your proficiency bonus per long rest.

  1. Fearweaver - Elderglimmers who focus on fear, such as Pennywise from IT or It from A Wrinkle in Time.

    • Nightmare Visage: You can use an action to create an aura of fear in a 10-foot radius around you..  Creatures must succeed on a Wisdom saving throw or be frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. You can use this feature once per long rest.
    • Menacing Grin:  As a bonus action, you can project a terrifying glare at a creature within 30 feet of you. The target must succeed on a Wisdom saving throw (DC = 8 + your proficiency bonus + your Charisma modifier) or be paralyzed with fear for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Creatures that are normally immune to the paralyzed condition are not immune to this effect. You can use this feature a number of times equal to your proficiency bonus per long rest.
  2. Joybringer - Elderglimmers who focus on happiness, like Nanny McPhee and Mary Poppins.

    • Aura of Cheer: You can use an action to create an aura of joy in a 10-foot radius around you. Allies within the aura have advantage on saving throws against being frightened or charmed. This effect lasts for 10 minutes and can be used once per long rest.
    • Radiant Smile: As a bonus action, you can project a warm, comforting aura from yourself. All allies within 10 feet of you gain temporary hit points equal to your Charisma modifier + your proficiency bonus. You can use this feature a number of times equal to your proficiency bonus per long rest.

Elderglimmers Traits

Elderglimmers

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