Homebrew Vulpueri Species Details
The forebears of the Vulpueri race came originally from other planes, namely the Beastlands and the Fey Wild. The intelligent fox race that came from the beastlands ended up mingling with a tribe of elves from the Fey Wild, and from that situation, the Vulpueri were born into Imire. Like any race of peoples, they come in all shapes in sizes, with individuals displaying characteristics drawing from either side of their ancestry, according to which side is more predominant in their heritage.
Vulpueri Traits
Vulpueri come in all shapes and sizes, from slightly anthropoid intelligent foxes of small size, to large humanoids sporting fox ears, canines and tails, or even whiskers. They share their common heritage and some behavioral quirks, as well as a certain cunning inherint to their race.Ability Score Increase
When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. You can't raise any of your scores above 20.
Fox's claws
You can use your claws to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Fox's Favor
You have proficiency in the Nature and Perception skills.
Language
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.
Burrow
Vulpueri have the ability to burrow 10ft a round.
Fey Ancestry
Fey Ancestry. Vulpueri have advantage on saving throws against being charmed, and magic can’t put them to sleep.
Size
Vulpueri can be either medium or small.
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