Homebrew Fusion Species Details

"...listen to me. You are not two people, and you are not one person. You are an experience! Make sure that you're a good experience."

With this bit of advice, you were sent into the world, into your first experience as you. Your previous lives mean so much, and your love for eachother dominates above all. After all, what else would let you become this close?

Fusions, at their best, are born from love. At their worst, which is not necessarily a bad thing, unstable synchronization. Being in perfect sync, and trusting each other unconditionally are one of the keys to maintaining a stable fusion. If one of you is emotionally unstable, you're likely to see and experience altered perception and eventual de-fusion.

 

[WIP, requires multiclassing and two additional characters, whose combined level make up this character]

Fusion Traits

Your fusion character has the following traits.

Ability Score Increase

Your Charisma score increases by 2, and either your Dexterity or your Intelligence increases by 1 (your choice).

Age

You both have lives, and as such your age is combination of the two. Not in physical years, but in experience. Two heads is better than one, right?

Alignment

Any. 

Size

Fusions average between 4 to 7 feet in height, with a build reflective of the partners previous forms. Your size is Medium to Large, depending on the fusion.

Speed

Your base walking speed is 30 feet.

Change Appearance

As an action, you can transform your appearance or revert to your most recent natural fusion. You can’t duplicate the appearance of a creature you’ve never seen, and you lose this transformation if you de-fuse.

You decide what you look like, including your height, weight, facial features, the sound of your voice, coloration, hair length, visual sex, and any other distinguishing characteristics. You can make yourself appear as a member of another race, though none of your game statistics change. You also can’t appear as a creature of a different size than you; if you’re bipedal, you can’t use this trait to become quadrupedal, for instance. Your clothing and other equipment don’t change in appearance, size, or shape to match your new form, requiring you to keep a few extra outfits on hand to make the most compelling disguise possible.

Even to the most astute observers, your ruse is usually indiscernible. If you rouse suspicion, or if a wary creature suspects something is amiss, you have advantage on any Charisma (Deception) check you make to avoid detection.

Combined Skills

You gain proficiency with two tools or skills of your choice. Pick each character's tool proficiency with the original in mind. While you are fused, the related proficiency bonus is doubled for any ability check you make that uses that proficiency.

Languages

You can speak, read, and write Common and as many languages of your choice as the fused characters know individually. Default is left at three, decide how each character knows languages.

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