Homebrew Astral Elf (Copy Alice) Species Details

Astral Fire

You know one of the following cantrips of your choice: dancing lights, light, or sacred flame. Intelligence, Wisdom, or Charisma is your spellcasting ability for it (choose when you select this race).

Because astral elves already have Darkvision, dancing lights and light aren't quite as useful as sacred flame. As such, most characters are probably going to pick sacred flame for a free damage-dealing cantrip.

Darkvision

You can see in dim light within 60 feet of yourself as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.

Darkvision is always great, even if it means you don't get the same utility out of a few vision-enhancing cantrips. With Darkvision, you can see 60 feet in darkness, although you can only see in shades of gray.

 

Fey Ancestry

You have advantage on saving throws you make to avoid or end the charmed condition on yourself.

Nobody likes being charmed, so having advantage on saving throws to avoid being charmed is a nice perk for astral elves--particularly for melee fighters who otherwise might be vulnerable to Wisdom or Charisma saves.

Keen Senses

You have proficiency in the Perception skill.

Perception is the most-used skill in the game, so proficiency here is obviously a big bonus. Combined with Astral Trance, you're probably going to find yourself permanently on watch during every long rest.

Starlight Step

As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Being able to teleport as a bonus action is a fantastic skill for any character. For melee fighters, it lets you close the distance to get into combat range quickly. For ranged fighters or magic users, you can use this to disengage or keep distance between you and the angry horde of monsters.

 

Astral Trance

You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you remain conscious. Whenever you finish this trance, you gain proficiency in one skill of your choice and with one weapon or tool of your choice, selected from the Player’s Handbook. You mystically acquire these proficiencies by drawing them from shared elven memory and the experiences of entities on the Astral Plane, and you retain them until you finish your next long rest.

Astral Elf (Copy Alice) Traits

Your elf character has a variety of natural abilities, the result of thousands of years of elven refinement.

Starlight Step

As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Astral Fire

You know one of the following cantrips of your choice: dancing lights, light, or sacred flame. Intelligence, Wisdom, or Charisma is your spellcasting ability for it (choose when you select this race).

Ability Score Increase

Your Dexterity score increases by 2.

Age

Although elves reach physical maturity at about the same age as humans, the elven understanding of adulthood goes beyond physical growth to encompass worldly experience. An elf typically claims adulthood and an adult name around the age of 100 and can live to be 750 years old.

Size

Elves range from under 5 to over 6 feet tall and have slender builds. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Darkvision

Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Keen Senses

You have proficiency in the Perception skill.

Fey Ancestry

You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Trance

Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

Languages

You can speak, read, and write Common and Elvish. Elvish is fluid, with subtle intonations and intricate grammar. Elven literature is rich and varied, and their songs and poems are famous among other races. Many bards learn their language so they can add Elvish ballads to their repertoires.

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