Homebrew Dryads Species Details

Dryads are medium to large humanoid creatures with plant-like bodies that can live to over 500 years old. These folk can derive from any plant families from fungi to trees. They typically wear loose clothing made of plant material that they make themselves. They are wise creatures and usually move with gentle grace around the world. 

Nomadic

Dryads typically live in tribes. As such, they do not stay in one place for long. Each tribe has its own territory that they choose to travel within. This also affects their bonds with people, as they will not stay around for the sake of others. Despite this, they do make for good merchants, adventurers, and mercenaries. 

Comfort Zone

While Dryads do travel, they're not usually keen to be in large cities away from nature for very long. In fact, most of them make pilgrimages to their "roots burrow" to reconnect with their natural ancestry. 

Sparse Living

Wandering around means having a light pack. Dryads don't carry much with them, and they rarely indulge themselves in buying much of anything. They like to keep themselves lightweight and good to nature. 

Dryads Traits

Dryads are one with nature and often live a long time. Here are their common traits:

Ability Score Increase

Add +2 to your Wisdom.

Alignment

Your alignment can be any good or neutral alignment. 

Photosynthesis

At the end of every hour you spend in bright sunlight, you regain hit points equal to your proficiency bonus. Likewise, if you don't spend a number of hours equals to your proficiency bonus + your Constitution modifier in sunlight a day, you will start to decay, taking one level exhaustion at the end of each hour after your next long rest. You cannot recover these levels of exhaustion by long resting until you spend the necessary number of hours in sunlight.

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