Homebrew Ghost Lamiathons Species Details
Lamiathons in the deepest and darkest oceans are known as Ghosts, due to either pale skin, or pale markings apon dark skin. Not to mention their bioluminescence that can be seen up to 50 feet in distance even in the darkest water. Upper halves more human or drow like in appearance, with a lower half of a great sea serpent. Lamiathon of the Ghost Basin are great hunters as their large bodies to grapple large prey. Ghost Basin communities are limited with only a handful of cities, most of which are on par with High Elven cities due to magical appearance as those who swim or sink too deep tell stories of "The cities of lights". Ghost Basin Lamiathons are usually ignored if not scorned by their ShallowTide counterparts.
Ghost Lamiathons Traits
Born under the tides of the magical species.Natural Gills
It would have been hard for your people to survive if they could not breathe in the deep blue sea.
Natural resistance
Merfolk that live under water are naturally resistant to the cold temperatures, however this is not saying they are immune. It varies of how naturally cold they can get before they're effected with the rare merfolk that live in great lakes that can take near negative temperatures without flinching.
Prehensile tail
Due to the evolution of your people you can control your lower body as if it were another limb. You may use it to grapple and bind creatures, and to lift and drag objects.
Unnatural body type.
While your upper body can be armored lightly with either light armor or medium armor, heavy armor may overweigh you and cause your counterbalance of a tail to not support you. And due to your tail's dimensions you would be hard for any armorer to make you anything heavier or difficult than splint.
Inhuman vocal cords.
Any Lamiathon is born with two sets of vocal cords, causing not only a deeper sounding voice, but the incapability to speak natural common, and undercommon. A Lamiathon that knows common knows only how to read and write within it, and can not use spells that require common speaking words without translation.
Sunlight Sensitivity
You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
Cymatics
Long exposure to a world without sight has left you with not only darkvision, but tremor sense. However your tremorsense is only half its distance out of water.
The Bloom
Your body has lines, dots, stripes, or even imagery across its length that glows in the dark. This glowing however can not be controlled if the Lamiathon is enraged or clouded with bloodlust.
You glow up to 40 feet in water, or a mere 15 on land.
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