Homebrew Gastrosapien Species Details

Physical Description

Gastrosapiens are small, but larger than an average snail, ranging between 2' and 4'. They are native to bogs, swamps, wetlands, and other humid areas. While known mostly for their durable shells, they also possess a soft body which is covered with a thick sap like mucus. While colors of their shells can range from swamp to swamp, the most common color of their flesh is a sickly semitransparent green with brown splotches.

History

Gastrosapiens are said to have originated from the snails that lived in what are now their swampy homes. These snails allegedly gained a higher intellect after a roaming band of mages abandoned a stock of potions near the water's edge. Soon after these enlightened snails' bodies grew with their minds, and became the beings that are seen today.

Society

Today, they can be seen in large bogs and swamps in the far south in crude villages made from the rotten wood and damp earth that surrounds them. These villages are governed by a council of elders, who are fiercely respected by villagers. Occasionally, a few will leave their homes in search of supplies for their village, or to find adventure away from their humble start. Regardless of their motivation, a Gastrosapien will venture tirelessly until they have accomplished their goal.

Gastrosapien Names

Gastrosapien names are usually soft and vowel filled, such as "Uugo". As Gastrosapiens are hermaphrodites, like normal snails. They are often operate within the non binary spectrum.

Gastrosapien Traits

Gastrosapiens are a homebrew snail race. They are soft bodied, hard shelled, and have mucousy flesh.
Ability Score Increases: When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Age: The average lifespan of a Gastrosapien is comparable to that of a human's.
Alignment: Most follow a neutral path and will act within reason of their current situation.
Size: A Gastrosapien's height may range from around 2'0" to as tall as 4'0". Your size is Small or Medium.
Speed: Your base walking speed is 30 feet. In addition, you may pass through swampy terrain or areas of waist-high water with no difficulty.
Soft Bodied. Your soft body is vulnerable to slashing and resistant to bludgeoning damage.
Hard Shelled. As an action, you may retreat into your shell. You are prone and incapacitated. While in this state, you have a +4 bonus to your Armor Class, and you have advantage on Strength and Constitution saving throws, but every 5ft you move costs 20ft of movement. Exiting this state costs half of your maximum movement.
Slick Mucus: Creatures attempting to grapple you have disadvantage to do so due to the thick coating of mucus. You may offer willing allies a coating of mucus to share this ability by climbing them; however, they have disadvantage on Charisma checks while they are coated. This lasts for an hour, or until the ally bathes.
Languages: You can speak, read, and write Common and Aquan. Aquan is a sibilant language that uses the Elvish script.

Gastrosapien Traits

Gastrosapiens are a homebrew snail race. They are soft bodied, hard shelled, and have mucousy flesh.

Ability Score Increases

When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.

Soft Bodied

Your soft body is vulnerable to slashing and resistant to bludgeoning damage.

Hard Shelled

As an action, you may retreat into your shell. You are prone and incapacitated. While in this state, you have a +4 bonus to your Armor Class, and you have advantage on Strength and Constitution saving throws, but every 5ft you move costs 20ft of movement. Exiting this state costs half of your maximum movement.

Slick Mucus

Creatures attempting to grapple you have disadvantage to do so due to the thick coating of mucus. You may offer willing allies a coating of mucus to share this ability by climbing them; however, they have disadvantage on Charisma checks while they are coated. This lasts for an hour, or until the ally bathes.

Languages

You can speak, read, and write Common and Aquan. Aquan is a sibilant language that uses the Elvish script.

Previous Versions

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