Homebrew Human Demonic Heritage Species Details
Humans with demonic heritage stand out from their kin with their intense and enigmatic appearance. They often have crimson or dark-toned skin, and their eyes may shimmer with an eerie light, hinting at their fiendish bloodline. These individuals are marked by an inherent strength and resilience, coupled with a strong will. They may have subtle demonic features such as small horns, a faint aura of flame, or a tail, though these are often less pronounced or they can just resemble normal humans. Despite their intimidating appearance, they retain the adaptability and resourcefulness of their human ancestors.
Human Demonic Heritage Traits
Descendants of ancient pacts and forgotten infernal bargains, the Human Demonic Heritage race carries the weight of their fiendish lineage with a blend of pride and wariness. These individuals are often driven by a strong inner resolve and an unyielding will, forged through their tumultuous ancestry. Their unique heritage grants them extraordinary abilities that blend the resilience and versatility of humans with the dark, supernatural powers of their demonic forebears. As they navigate the world, they must balance their innate power with the prejudices and misunderstandings that come with their demonic appearance.Ability Score Increase
When determining your character’s ability scores, increase Strength or Dexterity score by 2 and increase Constitution by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and Infernal.
Dark Vision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Infernal Resilience
You have resistance to fire damage.
Hellish Aura
As a bonus action, you can surround yourself with a fiery aura for 1 minute. Any creature that starts its turn within 10 feet of you takes fire damage equal 2d6 and every time the character level increases by five levels (i.e. level 5, level 10, level 15 and level 20) you gain another use. Once you use this trait, you can’t use it again until you finish a short or long rest.
Fiery Transformation
As an action, you can transform your appearance to resemble a flaming figure for 1 minute in combat and outside of combat it lasts as long as the user wishes. If the use ends before the 1 minute is up you do not have to expend another slot and instead just start off with what is left of the 1 minute from the previous use. This transformation grants you advantage on Intimidation checks and gives you temporary hit points equal to your level + your Constitution modifier as well as immunity to fire and fire damage. Get an additional use at level 10. At level 15 the temporary hit points become your level + your Constitution modifier + your Strength or Dexterity modifier. Once you use this trait, you can’t use it again until you finish a short rest or long rest.
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