Homebrew Construct Hybrid Species Details
Construct Hybrids are beings who have undergone extensive augmentation, blending magic and machinery to create a unique existence. These enhancements provide them with exceptional abilities and a distinctive appearance that sets them apart from other races. The process of becoming a Construct Hybrid can occur through voluntary augmentation, magical experimentation, or necessity.
Extensive Adaptation
A hybrid’s construct enhancements can change its appearance drastically, though most hybrids retain their basic physical form.
Creating a Construct Hybrid Character
When creating a Construct Hybrid character, consider the following:
- Background: Think about how you became a Construct Hybrid. Were you a volunteer, a soldier, an experiment, or someone who needed the augmentations to survive?
- Appearance: Describe your magi-mechanical enhancements. Do they glow with an inner light? Are they sleek and modern or bulky and utilitarian?
- Roleplaying: How do you feel about your augmentations? Are they a source of pride, a necessary tool, or a reminder of a painful past?
Construct Hybrid Traits
Your hybrid character has the following racial traits.Ability Score Increase
Increase one ability score of your choice by 2, and increase a different one by 1.
Age
Construct Hybrids retain the lifespan of their base race before augmentation. The magical and mechanical enhancements do not typically affect aging.
Alignment
Construct Hybrids can be of any alignment. Their augmentations often reflect their personal choices and experiences.
Size
Construct Hybrids have the same size and build as their base race. Typically, they are Medium, but Small Construct Hybrids exist.
Speed
Your base walking speed is 30 feet.
Arcane Optics
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Languages
You can speak, read, and write Common and your choice of Elvish or Vedalken.
Magi-Mechanical Enhancements
Your body has been altered to incorporate certain Magi-Mechanical enhancements. At 1st level, choose two enhancements from the list below. At 5th level, choose an additional enhancement.
At 1st level, choose one of the following options:
- Integrated Weapon. You have a built-in melee or ranged weapon (one handed) of your choice. This weapon is inseparable from you. As a bonus action, you can retract the integrated weapon into your forearm or extend it from there. While it is extended, you can use the weapon as if you were holding it, and you can't use that hand for other purposes. At level 5 This weapon is considered magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. Also at level 5 you are able to modify any one handed melee or ranged weapon (including magic weapons) into your integrated weapon. This weapon is considered magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
- Enhanced Mobility - You have a climbing speed equal to your walking speed.
- Arcane Respirator - You can breathe air and water, and you are immune to disease.
At 5th level, your body evolves further, developing new characteristics. Choose one of the options you didn’t take at 1st level, or one of the following options:
- Arcane Armament - Your skin in places is covered by arcane metal. You gain a +1 bonus to AC when you’re not wearing heavy armor.
- Quick Reflexes. You can take the Dodge action as a bonus action.
- Elemental Resilience. You have resistance to one damage type of your choice: acid, cold, fire, lightning, or thunder. You can change this resistance after a long rest.
Technomagic
You know the mending cantrip. At 3rd level, you can cast the detect magic spell once with this trait and regain the ability to do so after a long rest. At 5th level, you can cast the invisibility spell once with this trait and regain the ability to do so after a long rest. Intelligence is your spellcasting ability for these spells.
Integrated Toolset
You have a set of tools integrated into your body. Choose one tool proficiency (such as thieves' tools, an artisan's tool, or a musical instrument). You have proficiency with this tool, and it is always available for you to use.
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