Homebrew Furyan Species Details
While not necessarily superhuman, Furyans exhibit remarkable feats of strength, pain tolerance, and endurance even at a young age. In most cases, their muscles perform with more power than is usually seen in humans of athletic build, generally depending on the Furyan's age. They can even recover from certain injuries that would cripple most humans, primarily due to their dangerous home planet, Furya, which likely demanded great physical and mental strength to colonize and persist in such an environment.
The extent of the physical abilities of a Furyan is unknown. However, they have another ability some might call divine, but it is a phenomenon largely unknown. From the collective anguish and anger of the billions of Furyans who didn't escape and were slaughtered, the wrath and pain experienced can be converted to energy and dispersed. More than a few of the survivors have this ability to transfer energy between one another and their enemies. Some say it is a gift from Shirah; others remain ignorant and don't learn how to unlock their hidden potential.
Furyans were highly skilled and formidable warriors in their own right. Often, survival meant learning to use any object as a weapon, and that versatility and ingenuity were paramount. Despite the Furyans' stubborn and fearsome efforts, they ultimately could not save their race from extinction.
Furyan Traits
The following, are traits of a surviving Furyan:Ability Score Increase
You can add +2 to any ability stat and +1 to an other ability. Alternatively you can choose to add +1 to 3 different ability stats.
Age
Furyans mature at the same rate and appear very similar to humans. However, most of the survivors are young teens or young adults. Rarely would you encounter an elder who has survived, but if you did, it probably means they intend to preserve their existence and history of Furya for their culture to endure. It is highly unlikely, but not immpossible, that another of your kind has also arrived on the same planet.
Size
Typical Furyans have similar heights as humans do and some randomly deviate from normal. Your size is Medium and varie between heights of 4- 6 feet tall, depending on how old they are.
Speed
Furyans are able to move swiftly because gravity is slightly less on this planet.
Languages
You have not been on this planet long but you are a quick learner. This world has many different languages and you are able to understand Common, and another of your choice.
Darkvision
You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Keen Hearing
Survival was critical on your home world and hearing danger before it could notice you bacame instinctual. You can intentially slow your heart down and mentally block out all unwanted background noise. With this you can hear things trying to be quiet and from further away.
Furyan Advanced Weapon Training
You are trained with otherwordly weapons and martial and simple weapons but have the ability to adapt quickly utilize random objects as a weapon when the time arises.
Mind over Matter
You have stared down emmenent death and certain destruction and have seen the carnage and death of thousands on your home world. You have learned how to push through your fear and resist the urge to run away or cower in fear. Your race also has a mysterious mental fortitude that gives you advantage on Saving throws to be charmed and can resist magical sleep.
Furyan Wrath
This phenomenon some might call Divine Energy or Spiritual Energy, but either way, it can be harnessed and reflected back to your enemies. With great effort, you can turn the energy inward to yourself or to allies. You can flavor the color and appearance of the energy expended.
Wrath can be harnessed and controlled, and you have a minimum of 1 point, equal to the modifier of your choice. Each Wrath point is equal to 1d10 Force damage. You gain 1 point of Wrath for every 10 points of damage received, and you lose 1 point of Wrath for every 10 points of damage healed. This lets you choose how much pain is bearable, risking your life the more injured you become. When you take an Action or Bonus Action, you can add 1d10 Wrath damage to your total damage rolled for each attack. When you cast a damaging spell that hits one target multiple times or multiple targets, you can add 1d10 Wrath for each target hit. All of your Furyan Wrath will be reset to zero on a Long Rest. Alternatively...
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At level 5, you gain the ability to release your Wrath in a burst of Force Energy around you in a 15-foot radius centered on yourself, dealing 3d10 Wrath damage and expending 3 points of Wrath. All targets within the radius will need to make a saving throw determined by which primary stat you chose to harness your Wrath (DC = 8 + PB + Chosen Stat Modifier).
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At level 9, you gain the ability to heal yourself and others. However, it is much harder to transfer energy without injuring someone. When you heal yourself or others, for every 1d10 healed, you lose 1d10 Wrath. Healing causes you to lose twice as much energy for the benefit of 1 point of Wrath. You must touch a creature to heal, and this does not heal constructs. You can potentially heal multiple times as long as you keep receiving damage.
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At level 11, you gain the ability to absorb damage meant for others if they are close enough (within 5 feet). While protecting them with your body, you can use your Reaction to immediately reflect the damage back at the target that dealt the damage or choose to absorb it. The amount of Wrath you can absorb cannot exceed your total points, and any additional damage will splash back onto your protected target. For example, if you have 3 out of 5 points of Wrath and jump in front of an ally to protect them, you could only absorb 20 damage and potentially reflect the same 20 damage. If you reflect the damage, your Wrath points are expended immediately. Only the target attacking can receiving the reflected damage and that damaged can extend to a range of 30 feet. The target must make a saving throw based on your Wrath DC (DC = 8 + PB + Chosen Stat Modifier) or be pushed back 10 feet.
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