Homebrew FireForged Species Details

 

They are powered by a almost indestructible orb of energy from the sun known as celestial fire, harnessed through a device the Auctor called the spes factorem, it was a huge machine made of many metal beams and magnifying lenses of varying sizes, it channeled the light of the sun into a fist sized polished sphere of incoruptium which is the strongest gemstone known to man, after this the celestial fire is tethered to a soul. then a shell resembling whatever race required is built around it, if taken out from the shell the soul and the orbs connection can become unstable unless done correctly, the orb will blast celestial fire in all directions causing potentially fatal consequences, and disintegrating the shell. if this happens it is not impossible to repair but it can only be done by a master artificer.    

FireForged Traits

Dexterous

Sentry's Rest

You do not need sleep.

Sentry's Rest

When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.

Integrated Protection

Your body has built-in defensive layers, which can be enhanced with armor.

  • You gain a +1 bonus to Armor Class.
  • You can don only armor with which you have proficiency. To don armor, you must incorporate it into your body over the course of 1 hour, during which you must remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.
  • While you live, your armor can't be removed from your body against your will.

Specialized Design

You gain one skill proficiency and one tool proficiency of your choice.

Languages

You can speak, read, and write Common and one other language of your choice.

Ability Score Increase

Your Constitution score increases by 1.

Age

A typical warforged is between two and thirty years old. The maximum lifespan of the warforged remains a mystery; so far, warforged have shown no signs of deterioration due to age.

Warforged Resilience

You were created to have remarkable fortitude, represented by the following benefits.

  • You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
  • You are immune to disease.
  • You don’t need to eat, drink, or breathe.
  • You don't need to sleep and don't suffer the effects of exhaustion due to lack of rest, and magic can’t put you to sleep.

Ability Score Increase

Ability Score Increase

 Your wisdom score increases by 1

 

Built for work

Built for work

You have proficiency in smiths tools

 

Celestial fire

Celestial fire

If you remove your celestial fire orb you must roll a d6. on a 1-2 your movement decreases to 10ft, your intelligence is -1, and you take disadvantage on all dexterity saving throws for 1d6+1 days. On a 3-4 nothing happens, on a 5-6 the orb will blast celestial fire out in all direction all creatures in a 60ft radius must make dc 18 dexterity saving throw if the creature fails it takes 10d6 radiant, on a successful roll the creature take half damage. as you are in the center of the blast you physical body is disintegrated, and can only be recreated by a master artificer.

 

Ability score increase

Ability score increase

Your strength score increases by 1

 

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