Homebrew Human (Athas) Species Details
"I live in a world of fire and sand, where blistering heat is the companion of days long and cold fear filled darkness rules the night."
— The Wanderers Journal.
“Humans are fools, and hopelessly naive as well. They outnumber us; they are everywhere, and yet they have no more sense of their strength than a rat. Let us hope that the Datto remain that way.”
―Dukkoti Nightrunner, elven warrior
Humans Of Athas
Diverse in Appearance
A Multitude of Personalities
Bereft of Past
Natural-Born Diplomats
Human Names
Psionics and Wild Talents
(Optional, per DM discretion)
"You are here to learn how to harness the power of your mind through The Way. All creatures possess the Will, the potential for psionic power, but without schooling in The Way, they will never be able to use their hidden gifts fully. Some of you will listen and learn. Others of you will spend months here without comprehending a thing I say. The decision is up to you. Now, shall we begin?"
Zeranna -- Instructor and Master of Psychokinesis
Common Wild Talents:
**These Wild talents are further detailed in builder.
Human (Athas) Traits
Humans of Athas have a mixture of unique abilities.Ability Score Increase
Increase two ability scores of your choice by 1 point.
Alignment
Humans may be of any alignment.
Size
Humans can vary greatly in size, but usually stand between 5'5" to 6'5", and can average anywhere between 125 to 250 pounds. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Age
Humans mature physically by the age of 15, but they’re still considered young until they reach the age of 20. On average, they may live up to 100 years, though the danger and hardships associated with the land of Athas may significantly lower their life expectancy.
Human Versatility
You are proficient with one additional tool or skill of your choice.
Human Adaptability
Humans embody adaptability in the ever changing world of the Crimson Sun. You gain proficiency with one Feat of your choice.
Language
You can speak Common and one other language of your choice, though the ability to read and write is not as common.
Wild Talents (optional)
Most creatures born to the scorched world of Athas have the potential to manifest psionic "Wild Talents". With training and time, these abilities can be developed and focused. Some, have even been known to manifest multiple psionic abilities throughout their life.
- When you reach 3rd level, roll 1d20 and check the result on the list below to see if you manifest a Wild Talent. You can roll again at 6th level and 13th level (at DMs discretion), and check again on the list bellow to see if you manifest additional Wild Talents.
Unless otherwise noted, each wild talent can be used once per short or long rest. After 11th level they may be used twice per short or long rest.
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1 - NO WILD TALENT MANIFESTED |
11 - Expanded Vision. |
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2 - Send Thoughts. |
12 - Feather Fall. |
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3 - Sight link. |
13 - Graft Weapon. |
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4 - Phase. |
14 - Project Force. |
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5 - Telekinesis. |
15 - Inertial Field. |
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6 - Inertial Armor. |
16 - Molecular Agitation. |
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7 - Control Winds. |
17 - Spider Touch. |
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8 - Detonate. |
18 - Sensory Suppression. |
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9 - Dimension Slide. |
19 - Psychic Weapon. |
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10 - NO WILD TALENT MANIFESTED |
20 - NO WILD TALENT MANIFESTED |
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Posted Dec 30, 2021What’s this? A unique human variant that doesn’t just copy the entire human racial exposition?
Seriously, though, this is pretty cool, nice job.