Homebrew Werewolves Species Details

Werewolves have been a figment of folklore and tales for milennia. However, they have been researched and tracked. They could live in any village, town or city and you wouldn't know unless you observe their transformation on a full moon.

Physical description

Werewolves have two forms a wolf/human hybrid and a human form. While in a human form they are undistinguishable from other humans. Their only tell being their extremely thick and luscious hair that always has a natural waviness. The males have a tendency to have a thick, luscious beard. In their hybrid form they are about 8 feet tall, covered in thick fur and sharp claws on their hands and feet. Their teeth are sharp and long and their eyes glow golden yellow.

History

Lycanthropy can be spread like a disease. Sometimes a lycanthrope begins life as a normal humanoid who subsequently contracts lycanthropy after being wounded by a lycanthrope. Such a creature is called an afflicted lycanthrope. Other lycanthropes are born as lycanthropes, and are known as natural lycanthropes.

A lycanthrope can either resist its curse or embrace it. By resisting the curse, a lycanthrope retains its normal alignment and personality while in humanoid form. It lives its life as it always has, burying deep the bestial urges raging inside it. However, when the full moon rises, the curse becomes too strong to resist, transforming the individual into its beast form-or into their wolf hybrid form that combines animal and humanoid traits. When the moon wanes, the beast within can be controlled once again. Especially if the cursed creature is unaware of its condition, it might not remember the events of its transformation, though those memories often haunt a lycanthrope as bloody dreams.

Society

Some individuals see little point in fighting the curse and accept what they are. With time and experience, they learn to master their shape-changing ability and can assume beast form or hybrid form at will. Most lycanthropes that embrace their bestial natures succumb to blood-lust, becoming evil, opportunistic creatures that prey on the weak. Those that choose to live fully in their hybrid form stick to woodlands with others of their kind, forming their own packs and villages. Those who choose the best of both worlds prefer the more bustling settlements, but prefer to live close to a forest.

Names

Werewolf names are mostly human names because of their mankind heritage. However within their packs they do gain titles or nicknames in relation to their deeds while in their hybrid form.

 

Werewolves Traits

Curse of Lycan

Race attributes

Your size is Medium. You are a humanoid. Your Lycan blood has increased your lifespan to 1000-2000 years, instead of the regular 80 years. Your alignment depends on how much control you have upon the beast within. You can embrace your curse for good or evil, be chaotic or lawful. The choice is yours. You have a natural walking speed of 30ft

Ability Score Increase

Your Strength score increases by 1, Your Constitution scores increases by 1, Your Charisma score increases by 1.

Tough Hide

Due to your lycan blood your skin and hide are naturally tougher than what it should be. While not wearing any armour. Your AC is determined by you 10+ your Str modifier + your proficency bonus. If you adorn armour you lose this bonus.

Silver Weakness

You are vulnerable to slashing damage from silvered weapons.

Natural Weapons

While in your Werewolf Form you have a 1d4 Bite attack that improves to a 1d6 at lvl 5. You also have a 1d6 Claw attack that improves to a 1d8 at lvl 5. Upon a successful melee attack you may use your bonus action to make a claw attack on the same target. While in your werewolf form, after making a successful bite attack, your jaws lock onto your target and you can attempt to knock your target over. The target must make a succeed a DC Strength Save 15. If the opponent fails then they are knocked prone.

Regeneration

At the start of your turn, when in your Werewolf form, if you haven't been attacked you gain 1d4+ your constitution modifier of health back. You can only gain this benefit if you have at least 1 hit point. 

Tracking

Your sight is enhanced and you gain darkvision up to 60ft. you cannot discern different colours and can only see in shades of grey and red. You can detect opponents within 15 feet by sense of smell. If the opponent is upwind, the range increases to 40 feet; if downwind, it drops to 10 feet. Strong scents can be detected at twice the ranges noted above. Overpowering scents can be detected at triple normal range. When a creature detects a scent, the exact location of the source is not revealed—only its presence somewhere within range. (All Forms).

Two forms

You are a werewolf, within you is the spirit of a beast and it wants out. During periods of time between full moons, you can expend your action to switch from your human form to your werewolf form. While in this form you can still wield your weapons and wear your armour or choose for it to fall to the ground. Your body grows in size and is covered in thick fur, your eyes glow yellow and can be seen from up to 60ft away. You can now use bite and claw attack actions. Two change back to your human form you must expend another action. Once this transformation is completed, you cannot do so again until after a short rest. When in your hybrid form, you become resistant to bludgeoning, slashing and piercing damage from non-magical sources. At the start of a night with a Full Moon you must make a DC13 Wisdom save or lose control of yourself. During this time the DM has Control over what your character does, however every hour you may reroll your saving throw to take back control. Once you make the correct saving throw you retain control for the rest of the night.

Wolf Empathy

In both your forms you have learnt to understand, speak and can communicate with wolves, dire wolves and other lycan. You gain the Lycan Language.

Natural survival

Your inner beast has refined your skills when in nature and has improved your survival instincts. You gain proficency in Perception, Survival and Nature.

Previous Versions

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