Homebrew Awoken Wolf Species Details
Wolves are
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SizeWolves can range in size depending on their location, with wolves in the north being larger than those in the south. On average, wolves are 3–5 ft long and their tails are 1–2 ft long. Females typically weigh 60–100 lbs, while males weigh 70–145 lbs.
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ColorWolves can have a variety of coat colors, including white, black, brown, and shades of gray. Their summer coats may be more reddish or rusty brown, and they often have buffy facial markings and undersides.
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FeaturesWolves have long legs, large skulls and jaws, and blockier muzzles than coyotes. Their ears are shorter and more rounded, and their tails are shorter and bushier than coyotes, hanging straight down. Wolves also have larger carnassial teeth than dogs.
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SensesWolves have acute senses of smell, hearing, and vision, which they use to hunt and communicate with each other.It should be discussed with your DM on how your verbal and somatic components are achieved if playing a caster class, not to mention any weapon rules to be handled.
Awoken Wolf Traits
**Age**: Wolves mature at 1 years of age and live to max of 20, may live longer if other mean of of sustaining are pursued. **Alignment**: Tending towards a natural order, they often lean towards neutral alignments. **Size**: Wolves can range in size depending on their location, with wolves in the north being larger than those in the south. On average, wolves are 3–5 ft long and their tails are 1–2 ft long. Females typically weigh 60–100 lbs, while males weigh 70–145 lbs. Your size is Medium. **Languages**: You can read Common and one other language of your choice(unless modified by other means you can not speak or write these).Keen Senses
You have proficiency in the Perception skill.
Night Vision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light.
Silent Hunter
You have advantage on Dexterity (Stealth) checks made to move silently.
Bite
. Melee Weapon Attack: reach 5 ft., one target. Hit: (2d4 + str or dex mod piercing damage. If the target is a creature, it must succeed on a DC 10 + str mod, Strength saving throw or be knocked prone. At 5th level and every five levels after your nite damage die type increase by 1 size.
Barding
Because you are a beast and none shaped as a humanoid your armor is purchased as though it was barding. If you do not wear armor your base AC is 13 for natural armor.
Natural Armor
Due to wolves having a thick coat and skin while unarmored you receive +3 bonus to ac.
Ability Score Improvement
**Wisdom**: Your connection to nature and heightened senses make you more perceptive and insightful. Your Wisdom score increases by **2**.
**Dexterity**: Your reflexes and agility are superior. Your Dexterity score increases by **1**.
Supernatural Bite
Your bite attack is now considered magical when overcoming damage protections.
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