Homebrew Awaked Undead Species Details
You are the skeletal remains of what once was a living creature; you are both the power that animates these remains and bound to the remains themselves. The source of your second life varies - perhaps risen as a mindless undead by a necromancer you eventually awakened sentience, perhaps you are fey spirit that inhabited the bones and got stuck, or perhaps you fiendish creature bound to this form to walk the material plane - there are many options for how you ended up in this predicament, but beware, your new life is as fragile as any mortal, and you can die as they do.
This is a unique and flexible race where your exact nature depends on several factors of your circumstance and it presents unique traits and challenges, including some large conveniences and inconveniences that can lead to nonstandard circumstances, particularly around healing.
Awaked Undead Traits
This is a unique and flexible race where your exact nature depends on several factors of your circumstance and it presents unique traits and challenges, including some large conveniences and inconveniences that can lead to nonstandard circumstances, particularly around healing.Ability score increase
As an undead, you have increased resilience. Your Constitution score and one other ability score of choice increase by 1. You gain one additional ability score increase from the type of Remains selected in your subrace choice.
Darkvision
Due to the unique nature of your sight, you can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Undead Nature
Your creature type is undead, rather than humanoid. As a result of being undead, you have the following benefits:
- You don't need to eat, drink, or breathe.
- You are immune to disease.
- You are immune to poison damage and the poisoned condition.
Magical Vitality
As you are powered by magic, your vitality can be restored by magical power. Any creature (including you) with access to spell slots can expend a spell slot as an action with a range of touch to restore 1d6 + their spell casting modifier hit points donating their magical power to your vitality. The amount restored increases by 1d6 per level of the spell slot. Whenever you are healed in this fashion, you can expend hit dice (rolling them as normal) equal to the spell slot level used to regain additional hit points.
Additionally, you can be returned to life with the animate dead spell, which has the effects of revivify when cast targeting only you.
Reassembly
Your body can be assembled if pieces are broken off. A lost limb can be reattached over a short rest while spending 1 or more hit dice as long as the limb is in your possession, and your corpse counts as intact if all pieces of it can be found and assembled for when using animate dead to recreate revivify on you.
Turn Resistance
Due to your awakened nature, you have advantage on saving throws against any effect that turns undead.
Remains
Awakened Undead are extremely varied by their nature, and consequently create their subrace in a unique way by selecting two values: their remains, and their animating force. Their remains indicate what sort of corpse you are animating, and your the animating force dictates what sort of force is driving the animation.
Your selection of remains gives you an ability score (listed in the table below) which is increased by one, and a feature that is defined below. Your animating force gives a language known as well as a feature (also defined below). If the language is listed as "matching remains" it means the language of the type of corpse you are animating spoke in life (for example, for an elf corpse, Elvish).
Animating Force
Awakened Undead are extremely varied by their nature, and consequently create their subrace in a unique way by selecting two values: their remains, and their animating force. Their remains indicate what sort of corpse you are animating, and your the animating force dictates what sort of force is driving the animation.
Your selection of remains gives you an ability score (listed in the table below) which is increased by one, and a feature that is defined below. Your animating force gives a language known as well as a feature (also defined below). If the language is listed as "matching remains" it means the language of the type of corpse you are animating spoke in life (for example, for an elf corpse, Elvish).
Turn resistance
Due to your awakened nature, you have advantage on saving throws against any effect that turns undead.
Comments