Homebrew Enderian Species Details

Physical Characteristics 

Enderians are tall, slender humanoids with an average height of 7 to 8 feet. They have dark, charcoal-colored skin that seems to absorb light, giving them a shadowy appearance. Their limbs are elongated, and their fingers are long and bony, perfect for precise movements. Like a snake they have dislocatable jaws they can use to swallow rather large objects (preferably heads!). The most striking feature of Enderians however is their glowing purple eyes, which emit a faint luminescence in the dark. These eyes can reflect emotions, glowing brightly in moments of excitement or dimming when they are calm or contemplative.

Mannerisms

Enderians are known for their quiet and contemplative nature. They tend to observe their surroundings intently, often tilting their heads in curiosity. Enderians are sensitive to loud noises and chaotic environments, which they find unsettling. In social interactions, they are polite and reserved, choosing their words carefully. They have an affinity for collecting objects that intrigue them, particularly those with magical properties or unique craftsmanship. 

History

The Enderians are said to originate from a mysterious and distant dimension known as the End, a realm filled with floating islands and eerie desolate landscapes. Legends speak of the Enderians being the original inhabitants of this strange land, where they lived in harmony with the mystical forces that permeated their world. Over time, some Enderians discovered portals to other worlds, including the material plane, where they began to explore and learn about different cultures and societies. Despite their curiosity, Enderians remained elusive, often preferring to observe from a distance rather than interact directly with other races.

Society

Enderian society is structured around small, close-knit communities called enclaves, each led by a council of elders. These elders are revered for their wisdom and experience in navigating the dimensions. Enderians value knowledge and often spend their time studying arcane arts, astronomy, and the mysteries of the multiverse. They are known for their ability to teleport short distances, which they use both for practical purposes and as a form of meditation, allowing them to traverse their lands with ease. Enderians are generally peaceful but will fiercely protect their enclaves and their secrets from intruders. Their greatest taboo is direct eye contact and is viewed as a sign of aggression. Should another being be foolish enough to lock eyes with an enderman, they shall feel wrath unlike any they may have felt before.

Enderian Names

Enderian names often have a melodic quality, with soft sounds and a rhythmic cadence. They may use names inspired by celestial or mystical themes, reflecting their connection to the arcane and the stars. Some examples of Enderian names include:

Male Names: Zendreth, Nyxaris, Eldoril, Morthas, Kyren

Female Names: Lyraen, Vespera, Thalira, Selene, Nymeria

Neutral Names: Azarel, Elys, Xylen, Virel, Zoryn

Enderians may also adopt titles based on their roles within their enclave, such as "Seeker of Stars," "Keeper of Secrets," or "Guardian of Portals," reflecting their individual pursuits and contributions to their society.

ENDERIAN BACKGROUNDS

Backgrounds that are most appropriate for Enderians include the outlander, the hermit, and the sage.

Enderian Traits

As an Enderian, you have certain traits in common with your people. Being able to teleport short distances starting at 1st level is exceptionally effective in certain circumstances and exceedingly dangerous in others. As a result, playing an Enderian requires special consideration by your DM.

Ability Score Increase

Your Dexterity score increases by 2, and your Wisdom score increases by 1.

Age

Enderians mature at the same speed as humans, however Enderians can live up to 350 years.

Alignment

Most Enderians lean towards neutral alignments and prefer to stick to themselves unless otherwise provoked.

Size

Enderians typically range from 7 to 8 feet tall. They have thin and relatively lightweight bodies that weigh between 180 and 240 pounds. Your size is Medium.

Speed

Your base walking speed is 35 feet.

Teleport

You have the ability to warp short distances. As a reaction, you may teleport to an unoccupied space within 30 feet that you can see. You may use this trait a number of times equal to your proficiency bonus, regaining use when you complete a short or long rest.

Hydrophobic

Enderians do not need to drink, and are in fact incredibly frail when it comes to water. Whenever you make contact with water (be it from drinking a glass, falling into a lake, getting caught out in the rain, or what have you), you may expend one use of your Teleportation feature to reach an unoccupied dry space and avoid getting wet. Otherwise, you take 2d4 acid damage at the start of each of your turns for as long as you maintain contact. This trait does not apply to water vapor or ice.

Languages

You can speak, read, and write Common and Deep Speech.

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