Homebrew Angelic Succubi 2 Species Details

Angelic succubi/incubi at first glance may confuse a person because they don't look like the usual fiends of pleasure at all. Instead of bat wings, they have angelic feather wings, ranging in color from black to white ruffage. Angelic succubi/incubi lack their usual fiendish claws. While they retain the fiendish horns upon their head and demonic tail on their behind, they are not classified just as fiends any longer, crossing the border between Celestial and Fiend, becoming instead categorized as Humanoid. If slightly reddish, crimson or discolored from their previous form, the individual instead changes to that of more of a human skin tone: becoming either more brown, tan, fairer or any other hue found among humans, elves, dwarves, angels, ect. in complexion. Their eyes also change so demonic slits are lessened and the color is no longer red or an obvious fiendish eye, sometimes changing to brown, blue or green, sometimes purple if they're planetouched. In terms of behavior, they tend to lean towards that of a human, being adaptable and constantly learning, no longer heavily bound to lustiness. However, due to the original fiendish nature still within them, they experience lust for certain individuals almost like an itch that needs to be scratched. Angelic succubi and incubi also lack the capability to shapechange.

Angelic Succubi 2 Traits

The familiar demons, with reformed features

Ability Score Increase

Your Charisma score increases by 2

Wisdom score increases

 Wisdom score increases by 1

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Healing Kiss

 A creature you kiss regains a number of hit points equal to 1d8 + your Charisma modifier and has advantage on their next attack roll, ability check or saving throw for the next minute. This has no effect on undead or constructs. You may use this trait once, regaining use after completing a long rest.

Minor Telepathy

Minor Telepathy. As an action, you can telepathically communicate up to 10 words to a creature you can see within 60 feet

Newfound Faith

You are proficient in Religion

Tainted Wings

 Your wings are not able to fly due to your fiendish taint but they do keep safe when descending. As a reaction, when you would take damage from falling, you can buffer your wings and instead take no damage. At 5th level, you regain your power of flight, gaining a flying speed of 30 feet. You cannot use this movement speed if you are wearing heavy armor.

Fiendish Origin

You are resistant to fire damage

Languages

You can speak, read, and write Common, Abyssal, and Celestial

Previous Versions

Name Date Modified Views Adds Version Actions
8/14/2024 5:23:26 AM
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5e
Coming Soon

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