Homebrew bunikin Species Details
The bunikin are humanoid beasts that are a part of the wider buni race. The buni are small bunny like creatures that include the buni, dire buni, bunikin, and the buni prince. At the age of 20 years old, buni get the choice of staying a buni or evolving into a bunikin. all buni originate from the a secret place called the hare lair, all that common foke know about it is that the entrance is located somewhere that leads to the top of a cold mountain and that its a small hole behind a large rock that doesn't block the entrance, just hides it. The hare liar contains every type of buni, some seen no where else, and the buni prince, who is locked in a endless slumber until his crown its put atop his sleeping head.
Culture and Society
The buni race follows a strict hierarchy that goes buni -> dire buni -> bunikin -> elder bunis -> buni prince. bunis are babies and dont get rights in the buni world, dire bunis are just tougher buni so they have some strength so they can bully the bunis if they want, bunikin are like humans so they can hold swords and weapons, all buni have respect for the elder bunis so they don't dare touch them, and the buni prince is unkillable and unmovable, he can only be moved when he is awake or he is being push towards his sleeping mat that is also unmovable. The buni race is know to only have one settlement and they don't settle anywhere else, that being the hare lair.
Physical Characteristics
Bunikin stand at a modest height of 3 to 4 feet, with a small, humanoid frame covered in soft fur that varies in color, including pink, white, blue, brown, grey, and yellow. Their most prominent features are their large, expressive bunny ears and fluffy tails, which, along with their fur, give them a distinct and charming appearance. Despite their size, they incredibly agile with a base speed of 35 feet, often given the nickname pocket rocket.
Behaviour and Personality
In their early years, Buni are often chaotic and mischievous pests, stealing from farms by taking all their crop, except their carrots. Buni that chose to stay a buni for the rest of their life will become wise sages, while the bunikin stay adventurous but still try to stay out of trouble. Buni of all kinds have fast reflexes, sharp minds, and strong morals to help them stray way from dark influence. Though they may be distrustful of outsiders, they are especially those who they know or suspect follow dark deities.
Interaction with Classes and Backgrounds
The natural agility and dexterity of the Bunikin make them well-suited for classes that require quick movement and precision, such as Rogues, Monks, and Rangers. Their innate charm and long lifespan also lend themselves to roles that benefit from wisdom and social interaction, like Bards and Sorcerers. The Bunikin’s strong moral stance against dark forces makes them natural allies for Paladins and Clerics, particularly those who follow good-aligned deities. Their cultural emphasis on community and respect for elders can also provide interesting backgrounds as a Folk Hero or Hermit, where their wisdom and experience set them apart in the wider world.
bunikin Traits
Ability score improvement: Your Dexterity score increases by 2, and your Charisma score increases by 1. Age: Bunikin mature quickly, reaching adulthood by the age of 10. But strangely they live to around 600 years. Alignment: As a child they are always chaotic, but as they grow older, they calm down. Appearance: bunikin are humanoid in shape but have bunny ears, tail, and fur that comes in a wide array of colors, such as pink, white, blue, grey, and yellow. Size: bunikin are 3 to 4 feet tall. Your size is small. Speed: your base walk speed is 35 feet. You also have a burrow speed of 5 feet. Languages: you can speak, read, and write common and buni.Rabbit’s Agility
why move on the x access when you can also move on the y.
When you take the Dash action, you can double your jump distance for that turn. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Happy feet
disparate time call for disparate measures.
unlocked at level 3, once per long rest, you can take the dodge action as a bonus action, but you lose your next turn.
Hop to It
with one hop skip and a leap you'll be out of there.
unlocked at level 4, You can use your bonus action to jump a distance equal to half your movement speed (rounded down). This movement does not provoke opportunity attacks.
Fresh kicks
being so close to realy "bugs" a "bunny" like me.
You can make an unarmed strike with a powerful kick. When you hit with this unarmed strike, you deal bludgeoning damage equal to 1d4. If the target is a creature, it must succeed on a Dexterity saving throw (DC = 8 + your proficiency bonus + your Dexterity modifier) or be knocked back 10 feet.
Spine chill
So what if you can see the darkest side of me?
No one will ever change this animal I have become
Help me believe it's not the real me
Somebody help me tame this animal. lamo
You can't follow dark deities of any kind. You can sense if there is any undead in a 30 feet radius around you.
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