Homebrew Firbolg-Goliath Hybrid Species Details
Distantly related to giants and infused with the supernatural essence of their ancestors, firbolg-goliaths wandered the primeval forests at the base of mountain ranges of the multiverse, and the magic of those forests entwined itself with the firbolg-goliaths’ souls. Centuries later, that magic still thrums inside a firbolg-goliath, even one who has never lived under the boughs of a great forest. Firbolg-goliaths stand between 7 and 8 feet tall and have a wide array of skin tones resembling different types of stone.
Firbolg-Goliath Hybrid Traits
Hidden Step, Speech of Beast and Leaf, Little Giant, and Stones Endurance.Age
A firbolg-goliath matures at age 30 and can live up to 500 years.
Ability Score Increase
When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. You can't raise any of your scores above 20.
Creature Type
You are a Humanoid.
Size
You are Medium.
Speed
Your walking speed is 30 feet.
Hidden Step
As a bonus action, you can magically turn invisible until the start of your next turn or until you attack, make a damage roll, or force someone to make a saving throw. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Little Giant
You have proficiency in the Athletics skill, and you count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Stone's Endurance
You can supernaturally draw on unyielding stone to shrug off harm. When you take damage, you can use your reaction to roll a d12. Add your Constitution modifier to the number rolled and reduce the damage by that total.
- You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Speech of Beats and Leaf
You have the ability to communicate in a limited manner with Beasts, Plants, and vegetation. They can understand the meaning of your words, though you have no special ability to understand them in return. You have advantage on all Charisma checks you make to influence them.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.
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