Homebrew Exiles (or Winged Exiles) Species Details
Story: "Sagaria, the Protector of the Grove"
Sagaria was born on a cold, windy night as her dragonborn clan prepared for another winter. However, the joy of her birth quickly turned to sorrow when the elders discovered that the infant had wings and a tail. According to ancient traditions, those like her were immediately cast out, seen as omens of bad fortune.
Barely old enough to walk, Sagaria was abandoned in the wilderness. Her first year was especially harsh: defenseless and alone, she wandered through the forests, learning to hide from predators and find food. But soon, nature took her under its wing—the ancient forces dwelling in the forests began to show interest in her. Sagaria discovered within herself the ability to commune with the spirits of the forest and to sense the power of nature.
Over the years, Sagaria not only survived but thrived in this harsh world. She gained the ability to manipulate the natural elements, using them for protection and hunting. But her true renown came when she saved a small settlement of fellow outcasts from an onslaught of wild beasts, taming them and driving them away. This act earned Sagaria the title "Protector of the Grove," known among the exiles as one who was always ready to come to the aid of those who, like her, had been rejected by society.
She never sought power or fame, but her name began to spread among the outcasts, and those in need of protection or advice started to seek her out in the depths of the forests. Sagaria remained true to herself and her new family—the wild forests and those who chose to live close to nature. Her story became an example of how an exile can find strength and purpose, even when the world turns its back on them.
Winged Exiles are dragonborn who are born with unusual features: wings and a tail. In most dragonborn societies, they are considered anomalies and, according to ancient traditions, are exiled from their clans while still infants. These exiles are forced to seek refuge in wild lands or among other races. Despite their harsh past, Winged Exiles have developed unique abilities that help them survive and thrive either alone or in small groups.
Pride and Legacy: "Exiles of the Dragon's Path"
Unlike the proud dragonborn lineage, where heritage and tradition play a key role, the Winged Exiles live by the principle of the "Path of Strength and Nature." They do not rely on the legacy of blood or ancient rituals; their pride lies in their ability to forge themselves in harsh conditions, where every moment is a test.
The Exiles of the Dragon's Path believe that true strength does not come from belonging to a clan, but from the ability to survive and thrive in circumstances that others would deem unbearable. They take pride in their survival skills, their connection to nature, and the fact that even in solitude, without the support of their native clan, they can find their way to greatness.
Each exile sees their life as a series of trials, and those who overcome them become true masters of the Dragon's Path. Unlike dragonborn who trace their history to legendary dragons, the Winged Exiles write their own history, day by day, overcoming challenges and proving their strength.
Keepers’ Clans and Artisan Communities
Keepers’ Clans
Small, tight-knit Keepers’ Clans establish their sanctuaries in remote and challenging locations, where they maintain a spiritual connection with nature and train their members in the art of survival. These clans provide protection and support, uniting around shared traditions and skills.
Artisan Communities
Nearby or within the confines of the clans are small artisan communities specializing in crafting unique gear and tools suited to the needs of your race. These masters supply the exiles with essential items crucial for survival and adaptation.
Names of the Winged Exiles
Brief Description:
The names of the Winged Exiles are shaped by their exile and life among other races. These names often reflect the influence of surrounding cultures and nature. As a result, Winged Exiles may carry names that are either tied to their clan traditions or names given by other cultures.
Male Names: Aeron Stormwing, Drake Shadowfist, Thorne Ironclad, Rynar Emberclaw, Keldor Nightshade, Kael Windrider, Torin Fireheart, Varek Stoneforge, Draven Cloudbreaker, Faron Wolfbane, Jarek Moonshadow, Bronn Ironcrest, Zarek Thunderstrike, Corwin Frostblade, Eamon Darkflame, Roderic Stormcaller, Goran Mistwalker.
Female Names: Lyra Starwhisper, Seris Frostfeather, Vara Moonblade, Nyssa Dawnflare, Tara Stormsong, Elara Windweaver, Mira Nightbreeze, Selene Starfire, Thalia Shadowdance, Aria Emberwind, Ilyana Frostsong, Calista Dawnshadow, Freya Stormrider, Zira Moonflare, Liora Mistshadow, Rael Windchime, Kaela Earthsong.
Cultural Traits and Society
Society:
- If Exiles survive, they often form small groups with other exiles or seek refuge among the friendly societies of other races. Some prefer to live alone, wandering the world in search of their own place.
Traditions:
- Many Exiles strive to prove their worth and strength, both to dragons and themselves. They may conduct rituals to strengthen their connection to nature or the element that their draconic heritage is tied to.
Relations with Other Races:
- Winged Exiles often have complicated relationships with other dragonborn, especially those from their clan. However, they may form strong bonds with members of other races who accept them and do not reject them based on appearance.
History and Motivation
Exiles can be a powerful narrative and role-playing tool. Their story of survival, seeking recognition, or revenge can deeply influence their path in a campaign. They might be seeking to find a lost community of other exiles or looking for a way to return and reclaim their place among the dragonborn, proving their strength and worth.
Exiles (or Winged Exiles) Traits
Your exile heritage manifests in unique traits that set you apart from other dragonborn.Ability Score Increase
Your Strength score increases by 2, and your Charisma score increases by 1.
Age
Winged Exiles reach maturity around 20 years of age, similar to humans. They can live up to 200 years, provided they can survive the harsh conditions of their exile. Their long lifespan allows them to accumulate significant experience and wisdom.
Size
Winged Exiles are generally taller than typical humans, ranging from 6 to 7 feet in height, and have an average weight between 250 and 350 pounds, which can vary depending on their living conditions. These dimensions and weight make them more imposing and robust compared to other races. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Winged Flight
Winged Exiles retain the ability to fly, but their exile and life in harsh conditions may make them less confident in this skill. Their initial flying speed is 30 feet, but if the exile wears heavy armor or is injured, they lose the ability to fly until the end of a short or long rest.
Draconic Ancestry
You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table.
Draconic Ancestry
| Dragon | Damage Type | Breath Weapon |
|---|---|---|
| Black | Acid | 5 by 30 ft. line (Dex. save) |
| Blue | Lightning | 5 by 30 ft. line (Dex. save) |
| Brass | Fire | 5 by 30 ft. line (Dex. save) |
| Bronze | Lightning | 5 by 30 ft. line (Dex. save) |
| Copper | Acid | 5 by 30 ft. line (Dex. save) |
| Gold | Fire | 15 ft. cone (Dex. save) |
| Green | Poison | 15 ft. cone (Con. save) |
| Red | Fire | 15 ft. cone (Dex. save) |
| Silver | Cold | 15 ft. cone (Con. save) |
| White | Cold | 15 ft. cone (Con. save) |
Breath Weapon
You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon, you can’t use it again until you complete a short or long rest.
Damage Resistance
You have resistance to the damage type associated with your draconic ancestry.
Survival of Exile
Winged Exiles are forced to develop survival skills from an early age. They gain proficiency in the Survival skill and have advantage on checks related to finding food, water, and safe shelter.
Dragon Tail
Their tail can be used for self-defense and survival. It deals 1d6 bludgeoning and can be used to make grapple attempts or improve balance, giving advantage on Dexterity saving throws against being knocked prone. The damage increases to 2d6 at 6th level, 3d6 at 11th level, and 4d6 at 16th level.
Claws
Winged Exiles have small but functional claws that allow them to handle various tools and weapons. These claws deal 1d4 piercing damage and are useful for tasks requiring precision and dexterity. The damage increases to 2d4 at 6th level, 3d4 at 11th level, and 4d4 at 16th level.
Darkvision
Winged Exiles have darkvision, allowing them to see in darkness and dim light up to 60 feet. This ability enables them to distinguish details and navigate in low-light conditions. However, without any light source, they perceive only shades of gray and cannot distinguish colors.
Natural Scales
Their scales provide them with natural protection. When creating your character, roll 1d10 and add the result to your AC, but standard armor is not suitable. You need to seek armor custom-made by skilled blacksmiths or craftsmen, which may be more expensive and require special crafting skills.
Languages
You can speak, read, and write Common and Draconic(Although they know Draconic, their isolation might mean they speak it with an accent or use less formal expressions.). Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.
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