Homebrew Dragonforged Species Details
"Warforged, Automaton, Mechanical Beings - whatever you wish to call them - were created to aid in the simple tasks of day-to-day life so that mortals did not have to do such things. But when curiosity, engineering, magic, and ambition reaches too far - at what point has the machination become better than mankind? Dragonforged is the answer. Where Warforged meets the power, presence, and recognition of Dragons - the kings and queens of the skies long before us. Have we created a monster, a machine, or something even more terrifying - an equal?"
The warforged were built to last, to fight, to do, to conquer. While they were first mindless automatons, countless improvements created a design that ultimately culminated a miraculuos accomplishment of arcane arts and science - sentience. But born out of the need for stronger soldiers, Dragonforged were though to be the new-and-improved Warforged. But, though they both must be created, they are different. The addition of dragon scales into the recipe altered the sentient status of the Warforged, a more primal awareness was birthed in conjunction with the inclusion of metal plating.
New and Distinct
Dragonforged are considered, at best, variants of the Warforged - but they prefer distinct racial boundaries. Much like how humans and dragonborn as very different, Warforged Automatons and Dragonforged are also different. Where Warforged were often made of some organic parts, Dragonforged are almost always metallic in nature. They are strong, skilled combatants and combine the qualities of draconic ancestors into an arcane machination that is fully alive and is slowly, but surely, becoming widely accepted that they are equals to other races.
Dragonforged Traits
As a Dragonforged, you have the following racial traits.Age
The maximum Dragonforged lifespan, like that of Warforged, remains a mystery. Thus far, no signs of natural deterioration due to age has been seen. You are immune to magical aging effects.
Alignment
Most Warforged take comfort in order and discipline. However, the Dragonforged line takes inspiration from the extremes - often making a conscious choice for one side or the other in the cosmic war of good and evil. Dragonforged as usually lawful in nature, but are rarely neutral.
Size
Much like regular Dragonborn, Dragonforged are taller and heavier than humans, standing well over 6 feet tall and averaging a hefty 380 pounds. Your size is Medium.
Speed
Your base walking speed is 25 feet.
Constructed Resilience
You were crafted to have remarkable fortitude. You gain the following benefits: advantage on Constitution saving throws against being poisoned, Resistance to Poison damage, you don't need to eat, drink, or breathe, you are immune to disease, and you don't require sleep - magic cannot put you to sleep.
Integrated Protection
Your body has built-in defensive layers, which can be enhanced with armor.
You have Resistance to Slashing damage. You can don only armor you have proficiency with. To don armor, you must incorporate it into your over the course of 1 hour, during which time you must remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You may use your Sentry's Rest ability even while donning and doffing armor in this way. While you live, your armor cannot be removed from your body against your will.
Languages
You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.
Sentry's Rest
When you take a long rest, you must spend at least 6 hours in an inactive, motionless state, rather than sleeping. While in this state, you appear inert, but you are not rendered unconscious - as you can still see and hear as normal.
Night-Sight
Designed to be superior to the dragonborn you are modeled after, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Breath Weapon
You can use your action to exhale shards of metal, mimicking the breath attack of the Dragonborn you are modeled after. When you use your breath weapon, each create in the area of exhalation (15 ft. cone) must make a Dexterity saving throw (DC 15). A creature takes 2d8 slashing damage on a failed save, and half as much on a successful one. The damage increases to 3d8 at 6th level, 4d8 at 11th level, and 5d8 at 16th level. After you use your breath weapon, you can't use it again until after you complete a short or long rest.
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