Homebrew Eternal Sentinel Species Details
Race Description:
In the grand tapestry of existence, where the threads of mortality are woven with the enigmatic strands of the arcane, the Eternal Sentinel emerge as a race apart. Known to some as the Ancient Ones and to others as Timeless Sentinels, they are the rare and enigmatic beings who have transcended the finality of death. Arising from the dust of forgotten tombs and the silence of ancient battlefields, they carry within their bones the remnants of lives once lived with fervor and passion. These are not mere remnants of what once was; they are the bearers of a legacy that transcends the mortal coil, guardians of secrets that have withstood the relentless march of time.
Clad in the remnants of their past glory, the Eternal Sentinel move with a grace that belies their skeletal form. Their armor, etched with runes of power long lost to the world, hums with a quiet energy that is felt rather than seen. The air around them crackles with the potential of arcane mysteries, and the ground upon which they tread seems to remember the weight of their past footsteps.
Their eyes, glowing with the faint light of stars long dead, see not just the present but the layers of history that blanket the lands they walk. Their voices, when they choose to speak, carry the weight of centuries—each word a drop in the ocean of their experience. To hear an Eternal Sentinel's tale is to listen to the very whisper of history itself.
Yet, for all their ancient knowledge and power, the Eternal Sentinel are but a handful. Scholars pore over ancient texts and argue in dimly lit halls about the true number of these beings. Some say they are as rare as the most precious gems, while others believe that many more walk unseen, their presence known only to those who know how to listen for the silence that heralds their approach.
The Eternal Sentinels are solitary, not by choice, but by the circumstance of their existence. They walk the lonely paths of the world, seeking the company of those who can understand the depth of their solitude. When they do gather, it is a sight to behold—a congress of the undying, each a chapter in the story of the world.
In the grand scheme of things, Eternal Sentinels are both a mystery and a revelation—a reminder that life, in all its forms, persists in the face of oblivion. They are the keepers of the past and the heralds of a future yet to be written. In their bones lies the history of the world, and in their actions, the seeds of its destiny. Their skeletal forms are not only a testament to their resilience but also a canvas of their history, with every crack and fissure in their bones aglow with an ethereal light, marking the trials and triumphs of their past lives.
“In the quiet halls of the Grand Library, where the whispers of the past are as palpable as the tomes that line its ancient shelves, we scribes have chronicled the tales of many a creature, both mundane and mythical. Yet, among these accounts, the Eternal Sentinels stand alone, their entries scarce and tinged with the ink of uncertainty. For every one that has graced the pages of our records, countless others may yet tread in silence, their stories unwritten, their legacies unseen. These beings, shrouded in the enigma of an ageless dawn, are the phantoms of lore—here in one fleeting moment and vanished the next, as if the morning sun has whispered them away. It is the pursuit of scholars to seek the truth, but in the case of the Eternal Sentinel that truth remains as elusive as the shadows from whence they came.” — Master Elric Valthorn, Keeper of the Grand Library and Chronicler of the Unseen
Eternal Sentinel Traits
Eternal Custodian Traits Names Eternal Custodian’s retain the same names they had in life. Ability Score Increase. + 3 to any Age. Eternal Custodian’s are animated at their original age at the time of their death and cannot die from old age, as their aging process is halted. Alignment. The Eternal Custodian’s alignment is determined by their alignment in life. Size. Your size is Medium or Small, matching your original race. Movement Speeds. Walking Speed: Dependent on precursor race. Climbing Speed: Dependent on precursor race. Swim Speed: Eternal Custodians sink and walk underwater at a walking speed of 15 feet. Languages. Common. +1 of any +1 exoticLegacy of the Deathless
Legacy of the Deathless |
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The Ancient Ones, enigmatic and ancient, bear the Legacy of the Deathless—a suite of traits that affirm their status as greater undead |
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Eternal Shroud
Eternal Shroud |
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A passive trait that grants Aeonwights Resistance to necrotic damage. Additionally, Aeonwights have vulnerability to radiant damage. This ability is always active. |
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Passive |
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Effect: resistance to necrotic damage |
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Vulnerability: Radiant damage. |
Custodians’ Vow of the Forgotten
Custodians' Vow of the Forgotten |
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In the silent expanse of the eternal twilight, the Eternal Sentinel uphold the Custodians' Vow of the Forgotten. This solemn oath binds them to the sacred duty of safeguarding the crypts and catacombs where the unremembered dead repose. |
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Ancient Knowledge
Ancient Knowledge |
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A passive ability that reflects the Aeonwights’ profound connection to history and magic. They have an innate advantage on Intelligence (History) and (Arcana) checks, tapping into the vast well of lore and arcane knowledge that they possess. Once per long rest, they can invoke the wisdom of their ancestors to receive a +5 bonus to any one Intelligence or Wisdom check. |
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+1 Exotic Language. |
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Mantle of the Forebears
Ancestral Intimidation |
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Eons of Resolve |
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The Eternal Sentinel's presence is deeply unsettling to others. They have advantage on Intimidation checks, leveraging their aura of ancient terror. |
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Eternal Sentinels have advantage on saving throws against being frightened. This is not due to any supernatural resilience, but because they have faced death and the passage of eons, granting them a perspective that renders mundane fears insignificant. |
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Advantage on Intimidation Checks |
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Advantage on Fear Saving Throws. |
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** lol when disrobed AUTO intimidation/fear checks for all nearby NPCs** |
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*** OR +3 bonus to saving throws against being frightened*** |
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