Homebrew Chameleonfolk Species Details

Chameleonfok are highly organized and sociable beings that instinctively work well in groups, even being able to coerce other cold-blooded creatures into doing their bidding. Both physically and mentally agile, Chameleonfolk are perfectly adapted to ensure the smooth day-to-day running of the temple-cities as well as operating the far-ranging patrols that sweep across the vast jungle continent. Of all the Lizardfolk, the Chameleonfolk are the most communicative, using their changeable skin tones and crests colors to add subtle inferences to their vocal language, in which they chitter endlessly in high-pitched voices full of clicks, hisses and other curious sounds.

Creating Your Character

Ability Score Increases

When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. You can't raise any of your scores above 20.

Languages

Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.

Creature Type

 You are a Humanoid.

Life Span

Chameleonfolk reach maturity around age 15 and live any between 100 to 150 years.

Height and Weight

Chameleonfolk are between 3 and 4 feet tall and weigh between 35 and 75 pounds. Your size is small.

Chameleonfolk Traits

As a Chameleonfolk, you have the following racial traits.

Creature Type

You are a Humanoid.

Size

You are Small.

Speed

Your walking speed is 35 feet, and you have a swimming speed equal to your walking speed.

Prehensile Tongue

Chameleonfolk are known for their incredible tongues, which are the longest tongues compared to body size of any race. This allows them to grab tiny objects or creatures using only their tongue. As a bonus action, chameleonfolk can use their tongue to grapple or take a hold of any object or Tiny creature within 5 feet. 

Hold Breath

You can hold your breath for up to 15 minutes at a time.

Nimble Escape

You can take the Disengage or Hide action as a bonus action on each of its turns

Natural Armor

You have tough, scaly skin. When you aren’t wearing armor, your base AC is 12 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armor.

Nature’s Intuition

Thanks to your mystical connection to nature, you gain proficiency with two of the following skills of your choice: Animal Handling, Medicine, Nature, Perception, Stealth, or Survival.

Chameleon Vision

You have independently moving eyes with 360 degree vision. You are always alert and always watching.

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