Homebrew Ghost Species Details
You are a spirit risen from the grave
Ghost Traits
Ghost racial traitsAblity score increase
Increase one ability score by 1 and a different ability score by 2
Languages
You can speak read and write common and one other language of your choice
Darkvision
You have Darkvision out to a range of 60 feet
Creature type
You are undead
Incorporeal movement
You can move through other creatures and objects as if they were difficult terrain, you cannot pass
through solid walls. You can move through a space as narrow as 1 inch wide without squeezing, however all equipment and items
you are carrying that cannot fit through the space are left behind.
Possession
Once per long rest you can attempt to possess the body of a humanoid, construct or object. As a bonus action if you
end your movement inside a space occupied by a target, the target must make a Wisdom saving throw vs 8 + Proficiency +
Charisma. On success you are shoved 5ft away from the target in any direction. On failure the target becomes possessed by the
Ghost, the Ghost disappears into the body of the possessed target. If the target is inanimate you automatically succeed.
The target becomes incapacitated, loses control of it's body and is unaware of it's surroundings. If the target is an inanimate
object, the ghost treats this target as if it was using the Animate Object spell, when the object is destroyed the Ghost appears 5ft
away from the object. The Ghost cannot be targeted by any attack, spell or other effect and retains it's Intelligence, Wisdom,
Charisma and proficiency scores while possessing a target. While possessing a humanoid target the Ghost can make use of the
target's statistics and racial features but not the target's knowledge, class features and proficiency.
The possession lasts until the possessed target drops to 0 hit points or the Ghost uses an action to end the possession. A
possessed humanoid target may repeat it's saving throw every 8 hours to end the possession. When possession ends, the target is
stunned until the end of it's next turn and the Ghost appears in an unoccupied space within 5ft of the target. If the host living
humanoid body dies while the Ghost is possessing it, the Ghost dies as well.
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