Homebrew Animated Knife Species Details

Animated Knife - Tiny construct, unaligned
Armor Class 15 (natural armor)

Hit Points 30/21 (7d4)

Speed 0 ft., fly 50 ft. (hover)

STR   8 (-1)
DEX   16 (+3)
CON   11 (+0)
INT    1 (-5)
WIS   5 (-3)
CHA    5 (-3)

(DAMAGE 1 D8) 

Saving Throws Dex +5

Damage Immunities: Poison, Psychic
Condition Immunities: Blinded, Charmed, Deafened, Frightened, Paralyzed, Petrified, Poisoned
Senses: Blindsight 60 ft. (Blind beyond this radius),
Passive Perception: 7
Languages: Common

Special Traits

Antimagic Susceptibility. The flying dagger is incapacitated while in an area of antimagic, such as an antimagic field. If targeted by a dispel magic spell, the dagger must succeed on a Constitution saving throw against the caster’s spell save DC, or fall unconscious for 1 minute.
False Appearance. While the flying dagger remains motionless, it is indistinguishable from a normal dagger of its kind. Actions Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Something Something Poison. Does another thing.

Animated Knife Traits

As an animated knife, you have the following racial traits.

Antimagic Susceptibility.

The flying dagger is incapacitated while in an area of antimagic, such as an antimagic field. If targeted by a dispel magic spell, the dagger must succeed on a Constitution saving throw against the caster’s spell save DC, or fall unconscious for 1 minute.

False Appearance.

While the flying dagger remains motionless, it is indistinguishable from a normal dagger of its kind. Actions

Poison Tipped.

On a successful hit against an enemy, you may add an additional 1d6 poison damage (3/ long rest).

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