Homebrew Wandering Spirit Species Details

You are a spirit wandering the material world in search for a purpose

Wandering Spirit Traits

Being a spirit and having little ties to the material realm you get the following benefits

Ability Score Increase

Your Dexterity increases by 2 and your Wisdom increases by 1

Spiritual Origins

You can walk through walls if there is atleast a one inch wide opening in it and you can walk through other creatures but cannot end your turn in the same space as another creature

Darkvision

You have Darkvision for 60ft

Spiritual Flight

Your ties to the material worlds laws dont affect you nearly as much and you can float through it, you get a flight speed equal to your walking speed

Cloth Spirit

Your spirit has taken control of a pile of clothes and you now use it as your host

Fabric Body

You are vulnurable to Slashing and Piercing damage and resistant to Bludgeoning damage

Flowing Movement

When you have moved atleast 20ft on one turn, the rest of your movement wont cause attacks of oppertunity

Spellcasting

Your Days as with your cloth host has made you trained in some spells and you learn the following spells:

Prestidigitation

Disguise Self

Gust of Wind

You can cast them again after a short rest

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