Homebrew Wandering Spirit Species Details
You are a spirit wandering the material world in search for a purpose
Wandering Spirit Traits
Being a spirit and having little ties to the material realm you get the following benefitsAbility Score Increase
Your Dexterity increases by 2 and your Wisdom increases by 1
Spiritual Origins
You can walk through walls if there is atleast a one inch wide opening in it and you can walk through other creatures but cannot end your turn in the same space as another creature
Darkvision
You have Darkvision for 60ft
Spiritual Flight
Your ties to the material worlds laws dont affect you nearly as much and you can float through it, you get a flight speed equal to your walking speed
Cloth Spirit
Your spirit has taken control of a pile of clothes and you now use it as your host
Fabric Body
You are vulnurable to Slashing and Piercing damage and resistant to Bludgeoning damage
Flowing Movement
When you have moved atleast 20ft on one turn, the rest of your movement wont cause attacks of oppertunity
Spellcasting
Your Days as with your cloth host has made you trained in some spells and you learn the following spells:
Prestidigitation
You can cast them again after a short rest
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