Homebrew Arthropodain Reworked Species Details
Similar to insects and other invertebrate but you have an air of intelligence and vague humanoid traits.
Arthropodain Reworked Traits
Your arthropoda heritage manifests in a variety of traits you share with other Arthopodains.Darkvision
60ft of Darkvision
Poison Resistance
Resistance against poison and advantage against the poison damage
Ability Score Increase
A stat of your choice increases by 2
Speed
You have a walking speed of 30 feet.
Friend of the Inverts
Insects and other invertebrate are more likely to help you and you can understand them as they do you.
Languages
You speak Common and the language of invertebretes, when talking to an invertebrete you can understand them and they can understand you even if they normally couldn't as though through speak with animals.
Metamorphosis
At 2nd level your stats increase as you morph into a nymph of a species
- Aggressive: You stem from something that is always itching for a fight, +1 to STR.
- Aquatic: You stem from something used to the water, +1 DEX.
- Burrowing: You stem from something that is used to the ground, +1 to CON.
- Hardy: You stem from something hardy with a harder exoskeleton, +1 CON
- Venomous: You stem from something akin to a venomous species, +1 WIS.
- Winged: You stem from something akin to a winged insect, +1 DEX
Second Metamorphosis
Upon reaching 2nd level you can choose a heritage to morph into a nymph of.
- Aggressive: You stem from something that is always itching for a fight, you gain a Bite attack for 1d6 + STR dmg, and a +1 to STR.
- Aquatic: You stem from something used to the water gaining the ability to breath both water and air, a 30ft swim speed, and a +1 DEX.
- Burrowing: You stem from something akin to a burrowing creature gaining a bonus to your burrowing speed of 15ft, extended darkvision of 30ft, and a +1 to CON.
- Hardy: You stem from something hardy with a harder exoskeleton giving you an unarmored AC of 12 and a +1 CON
- Venomous: You stem from something akin to a venomous species giving you the ability to make a number of basic poison vials equal to your proficiency bonus each dawn and a +1 WIS.
- Winged: You stem from something akin to a winged insect of some kind gaining 30ft fly speed and +1 DEX
Final Metamorphosis
At 7th level you gained the chance to become the pinical of your species.
- Heightened Aggression: Your bite has been increased to a d8 and has become a bonus action as well as you gain the ability to use the enhanced grapple.
- Deep Dweller: You have grown used to the dark of the oceans gaining resistance to Cold dmg and 120ft of darkvision.
- Tunneler: Becoming more proficient with digging you have gained 15ft of tremorsense and the ability to close off your tunnels behind you for half movement.
- Hardened Exoskeleton: Your Exoskeleton has hardened giving you resistance to slashing and piercing dmg as well as increasing your unarmored AC to 14 + DEX.
- Debilitating Venom: A number of times equal to your proficiency bonus each long rest you can force Disadvantage on a target that is making a save against a poison you inflicted on it.
- Winged Evasion: You gained the chance to evolve again strengthening your existing abilities, You can gain advantage on a Dexterity save for free once a short rest. You also can gain Flyby (No Opportunity attacks while you are flying) as a bonus action.
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