Homebrew Goristro Species Details
"I swear to you. Amidst the ragtag groups of adventurers and mercenaries that come through these parts, I've begun to see them. Men and women not- but demonic armored Minotaur amidst their ranks. With cruel fire for blood and a penchant for violence on the job that I've never seen before. I regret sending out that job... it's changed me."
~ Unattributed, Baldur's Gate.
Abyssal Bloodline
Goristro originate plain and simple, from the abyss, and in the most obvious possible sense, are anything but human. Their abyssal origin has left a clear imprint on their appearance, which almost resembles a Minotaur in statue. Goristro have large horns that take any of a variety of shapes: some have curling horns like a ram, others have straight and tall horns like a gazelle’s, and some spiral upward like an antelopes’ horns. They have thin whiplike tails, four to five feet long, which lash or coil around their legs when they get angry or hungry. Their canine teeth are sharply pointed, and their eyes are solid colors—black, red, white, silver, or gold—with no visible sclera or pupil. Their skin tones are typically dark, and their fur includes various shades of red, yet occasionally black or brown, blue, or even purple.
Strength Above All
Goristro without a doubt, are demons. Powerful ones at that. Goristro possess preternatural cunning when navigating and hunting in the labyrinths they call home.
Above all, Goristro value Strength and Creativity, as with both comes the capacity for incredible acts of cruelty. It's not uncommon for these vicious monsters to beat a creature within an inch of its life and kidnap it simply so it may search for them at a later time within the mazes they reside within.
Goristro Names
The Abyss is Chaos manifest and its inhabitants reflect that, both in nature and in culture. As such, most Goristro names tend to be a longwinded amalgamation of made up words and violent concepts strung together. Typically these words have some sort of meaning to the individual in question, and Goristro care greatly for their names- taking great pride in them. As such, Goristro typically start life nameless and name themselves as they age. Male and Female Goristro have the same naming convention, but some Goristro do adopt plain human names simply for the cruel irony behind who they belong to.
Goristro Names: Throngmanglerdon, Gwahiomegatimusitis, Screamingdeathkablooey, Satanael, Jimbertonearthquake, Eugene.
Goristro Traits
Goristro share certain racial traits as a result of their abyssal descent.Creature Type
Due to your origins within the abyss, you are a fiend.
Powerful Build
You count as one size larger when determining your carrying capacity and the weight you can push or drag. Additionally, you gain proficiency in the Athletics skill.
Ability Score Increase
When determining your character’s ability scores, increase one score by 2 and increase a different score by 1.
Age
Goristro reach maturity at 3 years old, but cannot die due to natural aging. As a Goristro ages, the horns atop their head grow longer and more wild.
Size
Goristro are about the same size and build as Minotaur. Your size is Large.
Speed
Your base walking speed is 40 feet.
Darkvision
Thanks to your abyssal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Preternatural Cunning
Goristro possess a Preternatural ability to patrol around or hunt within the mazes they call home. You cannot get lost in mazes or labyrinths and can perfectly recall any path you have already walked. You also automatically pass the check against the maze spell.
Gore
With sharp horns and ferocious speed, Goristro have the ability to Gore a creature as part of their attack. After moving 15 feet in a straight line and making a melee attack, you may add your proficiency bonus in d6's to this attack once. Upon being gored, a creature must succeed on a Strength saving throw equal to 8 + your proficiency + your strength modifier or fall prone. This ability is usable again after a short or long rest.
Languages
You can speak, read, and write Common and Abyssal.
Previous Versions
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