Homebrew Bufonid Species Details

Originating from the fey realm, these amphibious humanoids live both in dense forests, swamps and marshes, fey areas, and can be found living in or near bodies of water. Originally, Bufonids were non human, non-domestic, and uncivilized species. When fey elements poured onto Dǔus, this species evolved to be sophisticated and became integrated into society. This species has a natural dextrous nature and are often scared easy and often choose flight rather than fight. The main characteristic of the Bufonids are their generally good and jolly nature, tracing back to their fey roots, they embody the purest of the pure of heart. 

Bufonid Traits

The dextrous ability of this nimble race is something to truly behold. They have an innate ability to jump, escape physical restraint, etc...

Slime Coating

Gives disadvantage to opposed checks to grapple you. Gives advantage to slip out of a physical restraint. 

Fey Origin

Add your proficiency bonus to ability checks dealing with navigating any form of fey environment.

Amphibious Lifestyle

Grants a swimming speed equal to your movement. Additional perfect vision underwater.

Leapfrog(Medium)

If you choose Medium Size, you can expend a bonus action to ready a great leap. At the end of that turn you crouch down and charge up your legs and your size becomes small until your next turn. At the start of your next turn, you expend all of your movement to leap up to 60ft in a straight line, without provoking attacks of opportunity. 

Tongue Attack(Small)

If you chose the Small size you gain the additional ability: You can spend one action to use your long tongue in one of 2 ways. You can use this up to the number of times equal to your proficiency bonus, and you gain all expended uses on a long rest.

  • Grasping Tongue: You shoot your tongue out like a lasso, if the creature is Large or smaller, it must make a Dexterity Saving Throw (DC 10+your STR), and on a fail is grappled and pulled 10ft closer to you.

  • Whipping Tongue: You lash your tongue out at an enemy, making an unarmed melee attack, on a hit the target takes your unarmed melee damage, and the target must make a Constitution saving throw(DC 10+your STR) or be Incapacitated for 1 round.

Ability Score Increase

When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. You can't raise any of your scores above 20.

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