Homebrew Ent Species Details
A large cross between a man and a tree that is between 12 and 20 ft tall. The ents are born as trees but major has brought them to life through natural or unnatural man courses ways like pollution in which the ents are born so that they can protect the wilslide from the area in which they grew. The majority of ents just protect their land from people who want to destroy everything but small bit of their land they will not intrude and will just rest and look like a normal tree. They have their own language that no one but the ents and people that go out of their way to learn their language can understand and speak the language of the ents (Tree Speak). The ents can talk with the majority of trees.
Ent Traits
The Ents traits can depend on the wood type but them majority are shared between all the Ent typesTree Talk
The ents using their native language can speak with the trees so that they can learn enemy movement and locations through the trees.
Rooted
3 times per long rest the Ent can take one turn to prepare for an attack by rooting themselves into the ground and making them immovable for as long as they want though they cannot be moved or move themselves as long as they stay rooted but they have to take a turn to unroot themselves.
This can also be used in place of eating by using their grounded roots to absorb nutrients in the soil.
Nature command
The ents can command and make the plant life move and do the ents will within the restrictions of the plant, this can include making the plant stronger, moving the plant to defend, attack, or block the path of opponents twice per long rest.
Bark growth
The Ents can make their bark grow 4 times per short rest.
Adds an extra 3 to armor class
The strength of the bark is determined by the roll of one d6 and only lasts for 10 minutes
Dark vision
You see better in the dark
Thick bark
Increases armor class without armor by 3
Bonuses
Ents are strong
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