Homebrew Crocodilian Species Details
Crocodilian Traits
Humanoid crocodiles that lurk in swamplands
Ability Score Increase. Your Constitution score increases by 2, and your Strength score increases by 1.
Age. Crocodilians age slowly, reaching maturity at about 50. They can live to be over 300 years old.
Alignment. When it comes to the morality of the crocodilians, they vary widely. In terms of law and chaos, crocodilians are often chaotic, but it is not unheard of for a crocodilian to be lawful.
Size. On average, crocodilians stand at 6-8 feet tall and weigh around 220-370 pounds. Your size is Medium.
Speed. Crocodilians are slow on land but much faster in the water. Your base walking speed is 25 feet and you have a swimming speed of 40 feet.
Crushing Bite. You can use your sharp teeth and powerful jaws as a weapon. Your bite is a natural weapon, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Tail Attack. You can make an unarmed strike with your tail, your tail is a natural weapon. As a bonus action, you can make an attack with your tail against a Large or smaller creature. If the attack hits, it deals 1d6 + your Strength the creature must succeed on a Strength saving throw or be knocked prone. The DC for this saving throw is equal to 8 + your Strength modifier + your proficiency bonus. Once you use this trait, you can not use it again until you finish a short or long rest.
Water Dweller. You are a water-born creature and can hold your breath for up to four hours at a time.
Ambush Hunter. You are proficient in the Stealth skill. When you make a Dexterity (Stealth) check under water, you may add double your proficiency bonus instead of your normal proficiency bonus.
Natural Armor. You have tough, scaly skin. When you aren't wearing armor, your AC is equal to 13 + your Constitution modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.
Languages. You can speak, read, and write Common and Draconic.
Crocodilian Traits
Crocodilians are a rare species related to lizardfolk. They live in swamps that men have learned to avoid, usually for good reason. Little is known about their history because they don't care enough to pass it on. However, through an intensive study by scholars, it is now known that crocodilians used to be the rulers of the lizardfolk until their kingdom was overthrown. It seems as though a rebellion formed against them because of their ruthless nature.Crushing Bite
You can use your sharp teeth and powerful jaws as a weapon. Your bite is a natural weapon, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Natural Armor
You have tough, scaly skin. When you aren't wearing armor, your AC is equal to 13 + your Constitution modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC.
Tail Attack
You can make an unarmed strike with your tail, your tail is a natural weapon. As a bonus action, you can make an attack with your tail against a Large or smaller creature. If the attack hits, it deals 1d6 + your Strength the creature must succeed on a Strength saving throw or be knocked prone. The DC for this saving throw is equal to 8 + your Strength modifier + your proficiency bonus. Once you use this trait, you can not use it again until you finish a short or long rest.
Water Dweller
You are a water-born creature and can hold your breath for up to four hours at a time.
Ambush Hunter
You are proficient in the Stealth skill. When you make a Dexterity (Stealth) check under water, you may add double your proficiency bonus instead of your normal proficiency bonus.
Snap Back
You can take a reaction with your Crushing Bite attack when a creature enters within 5 feet of you, you may lunge out and snap at it. If the attack hits, it deals 1d6 + your Strength the creature must succeed on a Strength saving throw or be grappled. The DC for this saving throw is equal to 8 + your Strength modifier + your proficiency bonus. Once you use this trait, you can not use it again until you finish a short or long rest.
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