Homebrew Flora Colussus Species Details
Flora colossi are as they sound. They are plant-based creatures that have large bodies that tower over that of normal humans. Their bodies are made of plant fibers and are known to grown multitudes of flowers year-round. While their body shape is facetiously humanoid, they lack the typical organs and structures. Usually, their head is a giant flower, the largest and most decorated on their body. More, smaller flowers grow along their backs and limbs. These flowers are known to appear beautiful and even alien, with spines, speckles, and all sorts of odd colors. Their hands and feet are often like tendrils, made of plant stems, vines, and roots. Leaves often will cover their body tightly, wrapping it. Unlike something like a treant, flora colossi are not as tough, as they are not of plants that grow bark skin.
Adapted from Flora Colossus homebrew race on dandwiki
Flora Colussus Traits
Flora Colossi are plant-type beings, and as such behave different to humanoids. Being mystical as well, they naturally also have a variety of mystic abilities, based on the kind of plant they are.Ability Score Increase
Your Charisma score increases by 2 and another score of your choice increases by 1
Age
Flora colossi do not appear to age apart from growing to maturity from saplings. About every 3500 years, they shed the majority of their mass until they are a sapling again and regrow to maturity.
Alignment
Flora colossi tend towards the neutral alignment as creatures of nature.
Size
Towering over even many orcs, flora colossi are generally over 10 feet in height standing fully. Their weight is deceptively light. Your size is Large
| Base Height | Height Modifier | Base Weight | Weight Modifier |
|---|---|---|---|
| 9′0″ | +2d8 | 180lb. | × (2d6) lb. |
Flower Power
Your floral energies manifest in a special way. Choose one of seven varied abilities to use.
| Power | Benefit |
|---|---|
| Rose Thorn | You have prickly thorns lining your arms and can extend them like whips. You know the thorn whip cantrip, and can cast it without material components. Your Charisma is your spellcasting modifier for this spell. |
| Dandelion Fluff | You have a light body that is puffy. If you would take falling damage, you can use a reaction to instead float gently to the ground and land on your feet, taking no damage. |
| Pollen Burst | You spew powders that trigger a series of maladies. As an action, you emit a puff of pollen from your flowers. All creatures within 15 feet of you must make a Constitution saving throw against a DC equal to 8 + your Charisma modifier + your proficiency bonus. Roll a d6 to determine the effect of the pollen for failed saves:
You can use this trait once. You regain use of this trait after you finish a short or long rest. |
| Barbed Petals | If a creature hits you with a natural weapon or unarmed attack(i.e bites, claws, kicks, etc), they take 1 piercing damage. If a creature successfully grapples you, they take 1d4 piercing damage, and do again at the start of their next turn while they're still grappling you. Additionally, since your body is covered in spines, armor must be made to fit you, else you cannot benefit from this feature. Armor made to do so costs twice as much, as it must have several dozens of extra holes in the armor while still maintaining armor quality. |
| Aromatherapy | As an action, you emit a soothing scent from yourself to rejuvenate allies. Choose up to 4 creatures within 30 feet of you. You can expend a hit dice to have them gain either (1) a bonus on their next attack, saving throw, or skill check equal to the number rolled, or (2) regain a number of hit points equal to the number rolled. You can use this trait a number of times equal to your proficiency bonus. You regain use of this trait after you finish a long rest. |
| Petal Distraction | You have alarming petals that can take a color change too suddenly confuse attackers with bright flashes. As a reaction, you flash your petals. Any attack rolls against you have disadvantage until the start of your next turn. You can use this trait a number of times equal to your proficiency bonus. You regain use of this trait after you finish a long rest. |
| Fruiting Flower | You can cast the goodberry spell once, without any components. You must finish a long rest before using this trait again. |
Nature Emissary
You are proficient in the Nature skill.
Plant Type
Plant Type. Your creature type is plant instead of humanoid. As such, you can hide when only lightly obscured by natural phenomena like falling rain, leaves, or snow. As such, you are immune to spells like crown of madness or dominate person because they specifically target humanoids.
Fire Weakness
Like many plants, you are susceptible to heat. You have disadvantage on saving throws against fire damage.
Speech of Leaf
You have the ability to communicate in a limited manner with plants. They can understand the meaning of your words, though you have no special ability to understand them in return. You have advantage on all Charisma checks you make to influence them.
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