Homebrew Fischeran Species Details
These two races hail from a different plane, and fled here after Earl Carris of Monsters ravaged their homeland. These two races have an odd, but symbiotic dynamic.
The Vinds are people of the sky, beings born with close ties to mana, and may be born of it. Naturally long-lived, they hardly age, and their bodies are known to simply stay unblemished, even after their deaths. Vinds have the unique ability to control the wind, and their naturally bestowed magic and racial ability, dubbed “Tempest Soul” allows them to deflect any manner of magical force. These people possess dark hair, magenta eyes and lavender skin, and they are naturally courteous and benevolent.
“Since the dawn of Gaia, the Vind was thought to be a myth; a mystery retold through whispers everywhere. From rowdy taverns to the quietest corner of a library, myths of their grand cities spread throughout the generations. It was said that these floating cities were held up with only the magic power of the Vind and nothing else. Spotting a Vind was considered a bad omen. They are painted as an evil race in most stories, but in truth, the Vinds were a peaceful race. They sought refuge in Gaia while Carris pillaged their home, the Endless Sky. In order to not disturb the tentative Gaia towns in place, the Vind took to the skies, very rarely ever coming down from their aerial cities.” - Ballad of Keepers of Sky, Introduction
Fischerans have lived with the Vinds hand-in-hand for as long as their history records have been written. Fischerans have either cyan or seagreen skin, hair, and eyes and have a unique affinity for water. Vinds are keepers of the sky, and Fischerans are their guides. Their bodies are malleable with concentration, and can have attacks simply phase through them with a little effort. Those with more mastery over their bodies can simply melt and congeal into a puddle, reforming at will. Because of their unique constitution and affinity for water, they are immune to burns and impart a freezing touch when struck.
“The Fischeran have long lived in prosperity with the Vind, acting as guides to sailors of the sky and advisors to Vind royalty. During the destruction of the Vind homeland, far more Vind was lost during the destruction of the plane as many saw it fit to "Sink with the ship". Fischerans inhabited and followed the Vind who sought to leave their despairing homeland. Fischerans are commonly found on the sky palaces above Gaia, remaining as loyal servants to their Vind masters. Some, however, have seen it fit to find places of peace in the mountains below.” - Ballad of Keepers of Sky, Introduction
Having a close affinity to water and wind means that these sailors were not originally sailors of the sky, but once of the sea. Fischerans were master helmsmen, being able to feel the waters below their ship and steer clear away from danger. When the sails grew slack, the Vind captains mustered gushes of wind and changed the climate itself to move their vessels. Vinds were natural mages, and in their home world they were the only race capable of using it.
In our world, however, all races can use magic, but to a greatly lesser degree compared to the original Vind masters. Original Vind magic is something out of apocalyptic fables, summoning great tornados, calling forth meteors from the sky, casting bolts of lightning, and ushering great glaciers from another realm. These spells that were normally casted with naught but willpower and concentration, were transcribed to scrolls to be usable in this world.
Of course, with stories of these seemingly world-ending spells and occasional meddlesome affairs, it’s easy to see why in our myths they were painted as an evil race in most of our stories. But fret not, dear reader, they’re far from it.
Fischeran Traits
Fischerans during a combat scenario have an innate wind shield that allows them to Have 20 armor class until they've been attempted to been struck at twice. Later on, a Fischeran can dissolve into a puddle and become immune to all damage.Wind Shield
"Keepers of Sky,"
Fischerans have a Wind Shield during combat that gives them 20 AC until they've been attempted to be hit twice. Cooldown is 5 turns.
Dissolves
"Keep watch of our lands,
Down to the deep blue sea.”
Fischerans can dissolve their body into a small puddle. They are impervious to all sorts of damage for 2 turns and cannot do any other action besides moving. Goes on cooldown for 6 turns.
Comments