Homebrew Dragonsoul Species Details
They were rulers of the land, sea, and elements, but they were trapped within the body of a humanoid host. This is the Dragon Soul. It rarely occurs naturally. The only known natural way for it to form is when one is born stillborn near a dragon graveyard, and the soul of the dragon enters the host. Other possibilities include magical rituals or infection through a curse or cursed object.The Dragon Soul itself acts like a parasite in the host body. It changes them both mentally and physically. The original soul is either replaced, merged, or both souls coexist simultaneously. This causes the host to align their character with that of the dragon. Physically, the body also undergoes changes. Initially, dragon scales begin to grow, and later in development, the host can use the dragon's breath weapon. Finally, they can manifest wings for a short time. Other mutations, such as claws, a tail, or dragon-like teeth, can also occur.
Soul Infestations
The Soul Infestation is the progress how the Dragonsoul got created:
| D4 |
SOUL INFESTATION |
|---|---|
| 1 | Stillborn at a Dragon graveyard |
| 2 | Curse |
| 3 | Magic Ritual |
| 4 | cursed Item |
Soul Binding
The Soul Binding describes how many Souls are inside the the humanoid host.
| D4 | ORIGIN |
|---|---|
| 1 | Only the Soul of the Dragon is inside the humanoid host. |
| 2 | The Soul of the Host and the Dragon are inside the host at the same time (Dragon dominant) |
| 3 | The Soul of the Host and the Dragon are inside the host at the same time (Host dominant) |
| 4 | Both Souls did a Fusion into one Soul. |
Dragonsoul Traits
Beware the Dragon Soul, a being whose humanoid host is gradually transformed by the parasitic essence of a dragon, gaining physical mutations like scales, claws, and wings, while their mind and character align with the dragon's powerful and often dangerous natureSize
You are Medium or Small. You choose the size when you gain this lineage.
Speed
Your base walking speed is 30 feet.
Ancestral Legacy
If you replace a race with this lineage, you can keep the following elements of that race: any skill proficiencies you gained from it and any climbing, flying, or swimming speed you gained from it.
If you don’t keep any of those elements or you choose this lineage at character creation, you gain proficiency in two skills of your choice
Languages
You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.
Dragonsoul Color
The Dragonsoul Colour determines element, characteristics, breath weapon and aliment of the Soul inside the humanoid body.
Chromatic Dragons
| Dragon Color | Element | Characteristics | Breath Weapon | Alignment |
|---|---|---|---|---|
| Black | Acid | Cunning, malevolent, prefers swamps and decaying places | 5 by 30 ft. line (Dex. save) | Chaotic Evil |
| Blue | Electricity | Proud, manipulative, favors deserts and arid regions | 5 by 30 ft. line (Dex. save) | Lawful Evil |
| Green | Poison | Deceptive, treacherous, dwells in dense forests | 15 ft. cone (Con. save) | Lawful Evil |
| Red | Fire | Greedy, arrogant, dominates mountains and volcanic regions | 15 ft. cone (Dex. save) | Chaotic Evil |
| White | Cold/Ice | Cruel, primal, inhabits cold, icy areas | 15 ft. cone (Con. save) | Chaotic Evil |
Metallic Dragons
| Dragon Color | Element | Characteristics | Breath Weapon | Alignment |
|---|---|---|---|---|
| Brass | Fire | Sociable, talkative, lives in hot, dry deserts | 5 by 30 ft. line (Dex. save) | Chaotic Good |
| Bronze | Electricity | Noble, curious, prefers coasts and lakes | 5 by 30 ft. line (Dex. save) | Lawful Good |
| Copper | Acid | Mischievous, loves jokes and riddles, lives in rocky terrains | 5 by 30 ft. line (Dex. save) | Chaotic Good |
| Gold | Fire | Wise, just, favors warm, fertile lands | 15 ft. cone (Dex. save) | Lawful Good |
| Silver | Cold/Ice | Noble, generous, inhabits mountainous regions | 15 ft. cone (Con. save) | Lawful Good |
Gem Dragons
| Dragon Color | Element | Characteristics | Breath Weapon | Alignment |
|---|---|---|---|---|
| Amethyst | Force | Farsighted, philosophical, often lives in remote mountains | 60 ft. cone (Str. save) | True Neutral |
| Sapphire | Thunder | Strategic, determined, prefers underground caves | 60 ft. cone (Con. save) | Lawful Neutral |
| Emerald | Psychic | Mysterious, vigilant, inhabits jungles and forests | 60 ft. cone (Int. save) | True Neutral |
| Topaz | Necrotic | Cynical, independent, lives in isolated coastal areas | 30 ft. cone (Con. save) | Chaotic Neutral |
| Crystal | Radiant | Optimistic, curious, prefers cold and snow-covered places | 30 ft. cone (Con. save) | Neutral Good |
Breath Weapon
You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon, you can’t use it again until you complete a short or long rest.
Draconic Manifestation
Starting at level 1 you gain the following draconic manifestation:
Darkvision
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness as shades of gray.
Natural Armor
The body of the Dragon Soul has developed patches of dragon scales across its entire form. These create a natural armor. If you are not wearing armor, or if your armor has a lower Armor Class, you can use AC = 10 + your Constitution modifier to determine your Armor Class.
A shield’s benefits apply as normal while you use your natural armor.
However, you cannot wear heavy armor.
Starting at level 3 you can choose one of the following draconic manifestation:
| D4 | DRACONIC MANIFESTATION |
|---|---|
| 1 | draconic Teeth |
| 2 | draconic claws |
| 3 | draconic skin |
| 4 | draconic tail |
Draconic Teeth
You can manifest a dragon mouth for 1 Minute and do a bonus action with it that deals 1d6 + your constitution modifier piercing damage.
The attack counts as natural weapon attack. Your can use this feature once per short rest
Draconic Claws
You can manifest a Claws of a Dragon for 1 Minute and you can use your claws to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Constitution modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike. Your can use this feature once per short rest
Draconic Skin
To determine your Armor calls you can now use AC = 12 + your Constitution modifier to determine your Armor Class and you gain Resistance to your Dragons Souls Element
Draconic Tail
You can manifest a dragons tail for one round. With the Dragon Tail you can do a sweeping Attack in a 5-foot cone dealing 1d10+ Constitution Modifier bludgeoning and forcing all targets to do a strength saving throw (DC12+ Constitution Modifier). If they fail the saving throw prone. You can use this feature equal your Constitution Modifier per long rest.
Starting at level 10 you gain the following Manifestation:
Draconic Wings
You can manifest the Wings of a Dragon gaining fly speed equal you movement speed. The Wings are active for 1 Minute and can be manifested equal your Constitution modifier per long rest
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