Homebrew Dragonsoul Species Details


They were rulers of the land, sea, and elements, but they were trapped within the body of a humanoid host. This is the Dragon Soul. It rarely occurs naturally. The only known natural way for it to form is when one is born stillborn near a dragon graveyard, and the soul of the dragon enters the host. Other possibilities include magical rituals or infection through a curse or cursed object.
The Dragon Soul itself acts like a parasite in the host body. It changes them both mentally and physically. The original soul is either replaced, merged, or both souls coexist simultaneously. This causes the host to align their character with that of the dragon. Physically, the body also undergoes changes. Initially, dragon scales begin to grow, and later in development, the host can use the dragon's breath weapon. Finally, they can manifest wings for a short time. Other mutations, such as claws, a tail, or dragon-like teeth, can also occur.

Soul Infestations

The Soul Infestation is the progress how the Dragonsoul got created:

D4

SOUL INFESTATION

1  Stillborn at a Dragon graveyard
2  Curse
3  Magic Ritual
4  cursed Item

 Soul Binding

The Soul Binding describes how many Souls are inside the the humanoid host.

D4 ORIGIN
1 Only the Soul of the Dragon is inside the humanoid host.
2 The Soul of the Host and the Dragon are inside the host at the same time (Dragon dominant)
3 The Soul of the Host and the Dragon are inside the host at the same time (Host dominant)
4 Both Souls did a Fusion into one Soul.

Dragonsoul Traits

Beware the Dragon Soul, a being whose humanoid host is gradually transformed by the parasitic essence of a dragon, gaining physical mutations like scales, claws, and wings, while their mind and character align with the dragon's powerful and often dangerous nature

Size

You are Medium or Small. You choose the size when you gain this lineage.

Speed

Your base walking speed is 30 feet.

Ancestral Legacy

If you replace a race with this lineage, you can keep the following elements of that race: any skill proficiencies you gained from it and any climbing, flying, or swimming speed you gained from it.
If you don’t keep any of those elements or you choose this lineage at character creation, you gain proficiency in two skills of your choice

Languages

You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.

Dragonsoul Color

The Dragonsoul Colour determines element, characteristics, breath weapon and aliment of the Soul inside the humanoid body.

Chromatic Dragons

Dragon Color Element Characteristics Breath Weapon Alignment
Black Acid Cunning, malevolent, prefers swamps and decaying places 5 by 30 ft. line (Dex. save) Chaotic Evil
Blue Electricity Proud, manipulative, favors deserts and arid regions 5 by 30 ft. line (Dex. save) Lawful Evil
Green Poison Deceptive, treacherous, dwells in dense forests 15 ft. cone (Con. save) Lawful Evil
Red Fire Greedy, arrogant, dominates mountains and volcanic regions 15 ft. cone (Dex. save) Chaotic Evil
White Cold/Ice Cruel, primal, inhabits cold, icy areas 15 ft. cone (Con. save) Chaotic Evil

Metallic Dragons

Dragon Color Element Characteristics Breath Weapon Alignment
Brass Fire Sociable, talkative, lives in hot, dry deserts 5 by 30 ft. line (Dex. save) Chaotic Good
Bronze Electricity Noble, curious, prefers coasts and lakes 5 by 30 ft. line (Dex. save) Lawful Good
Copper Acid Mischievous, loves jokes and riddles, lives in rocky terrains 5 by 30 ft. line (Dex. save) Chaotic Good
Gold Fire Wise, just, favors warm, fertile lands 15 ft. cone (Dex. save) Lawful Good
Silver Cold/Ice Noble, generous, inhabits mountainous regions 15 ft. cone (Con. save) Lawful Good

Gem Dragons

Dragon Color Element Characteristics Breath Weapon Alignment
Amethyst Force Farsighted, philosophical, often lives in remote mountains 60 ft. cone (Str. save) True Neutral
Sapphire Thunder Strategic, determined, prefers underground caves 60 ft. cone (Con. save) Lawful Neutral
Emerald Psychic Mysterious, vigilant, inhabits jungles and forests 60 ft. cone (Int. save) True Neutral
Topaz Necrotic Cynical, independent, lives in isolated coastal areas 30 ft. cone (Con. save) Chaotic Neutral
Crystal Radiant  Optimistic, curious, prefers cold and snow-covered places 30 ft. cone (Con. save) Neutral Good

Breath Weapon

You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon, you can’t use it again until you complete a short or long rest.

Draconic Manifestation

 

Starting at level 1 you gain the following draconic manifestation:

Darkvision

You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness as shades of gray.

Natural Armor

The body of the Dragon Soul has developed patches of dragon scales across its entire form. These create a natural armor. If you are not wearing armor, or if your armor has a lower Armor Class, you can use AC = 10 + your Constitution modifier to determine your Armor Class.
A shield’s benefits apply as normal while you use your natural armor.
However, you cannot wear heavy armor.

Starting at level 3 you can choose one of the following draconic manifestation:

D4 DRACONIC MANIFESTATION
1 draconic Teeth
2 draconic claws
3 draconic skin
4 draconic tail

 

Draconic Teeth

You can manifest a dragon mouth for 1 Minute and do a bonus action with it that deals 1d6 + your constitution modifier piercing damage.
The attack counts as natural weapon attack. Your can use this feature once per short rest 

Draconic Claws

You can manifest a Claws of a Dragon for 1 Minute and you can use your claws to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Constitution modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike. Your can use this feature once per short rest 

Draconic Skin

To determine your Armor calls you can now use AC = 12 + your Constitution modifier to determine your Armor Class and you gain Resistance to your Dragons Souls Element

Draconic Tail

You can manifest a dragons tail for one round. With the Dragon Tail you can do a sweeping Attack in a 5-foot cone dealing 1d10+ Constitution Modifier bludgeoning and forcing all targets to do a strength saving throw (DC12+ Constitution Modifier). If they fail the saving throw prone. You can use this feature equal your Constitution Modifier per long rest.

Starting at level 10 you gain the following Manifestation:

Draconic Wings

You can manifest the Wings of a Dragon gaining fly speed equal you movement speed. The Wings are active for 1 Minute and can be manifested equal your Constitution modifier per long rest 

Previous Versions

Name Date Modified Views Adds Version Actions
9/1/2024 9:40:16 PM
1
0
1
Coming Soon
9/1/2024 9:43:26 PM
3
0
--
Coming Soon
9/2/2024 1:24:35 PM
5
0
--
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes