Homebrew Dzin Species Details
Elusive people with steel grey eyes, dark hair, and either red or blue skin. Famous mountain hermits who sought after contact with the universe, the world, or harmony with life itself. Their temples dedicated to meditation are located beyond the Sea of Trees, far from civilization along the World’s Trail. This forest is filled with mist and mystifications, making it not only ideal for training illusion techniques, but barrier magic as well.
Their long isolation and studies on perceiving the world in different manners have allowed them to “see” the life force of creatures. As the original founder of the Dzin clan put it:
"We are seeing on the basest of planes. What we need, are more eyes."
Wielding this perception is inherently unnatural and is essentially peeking at a world with vision not our own. The price to pay for peering into the “World’s Pulse” for too long is total blindness, in exchange to see the “souls” of all living beings, one permanently stuck in a world of darkness, only able to see the silhouette of one’s soul.
Dzins who have awakened their mind’s eye are touched by the cosmos and are given an unnatural insight characterized by a third eye that dominates their forehead. When opened, this eye allows one to see a brief glimpse of the future and can be used to avoid fates that spell danger and see dark tidings - This alone made them renown soothsayers and sages.
Other than this, Dzin’s as hinted before, are the original developers of the magic used by Illusionists. Their techniques to fool, to deceive, to break and mend minds and cast barriers to protect their homes, all were simply natural necessities in their line of study and choice of residence. Not all Dzins are Illusionists, but you’d do well to respect them anyway.
Dzin Traits
Dzins are immune to any mental damage from birth and also immune to any illusions and see right through them. They can later on sense living beings with World's pulse. Once they've done this a substantial amount they may AWAKEN.Iron Mind
"They opened their eyes,
Saw naught but lies,"
Immune to all trickery through the mind and mental damage. Their eyes can see through any Illusion. Nothing can truly stop a Dzin's unbreakable will. +1 Wisdom
World's Pulse
“Once were people of mystic will,
Who meditated on mountains and hills,"
The Dzin can see any living object in a 100 feet radius through walls. It shows a light blue outline and it doesn't work against undead monsters.
Awakened
"And went blind, from then, till.”
See your opponent's next move. Every possibility awakens to your. Your mind is eternal. For 2 turns, you are able to dodge attacks that are have DC 17 and under. Effectively giving you 18 Armor class. Goes on cooldown for 6 turn
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