Homebrew Drunken Fairy Species Details
Drunken fairies, mischievous sprites of the feywild, are renowned for their love of alcohol and their ability to manipulate emotions. Often found in forests, taverns, and other places where revelry is common, these enchanting creatures are known to brew their own potent concoctions from strange plants and fungi. Their fondness for strong spirits has earned them their name, but their true nature is far more complex than their reputation suggests.
Origin:
Drunken fairies are said to have originated in the Feywild, a realm of magic and wonder. Their connection to alcohol is thought to stem from their ancient rituals, where they used intoxicating substances to commune with the spirits of nature.
Relationship with Alcohol:
Alcohol is more than just a beverage to drunken fairies; it is a sacred element that connects them to the Feywild. They believe that by consuming alcohol, they are tapping into a primal force that can be used for both good and evil. Many drunken fairies brew their own potent concoctions, often using ingredients that are rare or even unknown to mortals.
Drunken Fairy Traits
Drunken fairies are typically diminutive, humanoid figures with iridescent wings. Their skin can vary in color from pale green to deep purple, and their hair is often a vibrant shade of blue or pink. They have large, expressive eyes that seem to hold a hint of mischief and a mischievous grin that is always playing on their lips. Their clothing is often made of leaves and flowers, and they may carry a small wooden flask filled with their homemade spirits.Creature Type
You are a Fey.
Fairy Magic
- Fairy Magic. You know the Druidcraft cantrip.
- Starting at 3rd level, you can cast the Faerie Fire spell with this trait. Starting at 5th level, you can also cast the Enlarge/Reduce spell with this trait. Once you cast Faerie Fire or Enlarge/Reduce with this trait, you can’t cast that spell with it again until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level.
- Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).
Flight
- Flight. Because of your wings, you have a flying speed equal to your walking speed. You can’t use this flying speed if you’re wearing medium or heavy armor.
Tipsy Triumphs and Inebriated Ills
1. Tipsy Talent:
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Positive: When you consume alcohol, you gain a +1 bonus to a skill check of your choice.
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Negative: If you fail a saving throw while under the influence of alcohol, you suffer an additional level of exhaustion.
2. Boozy Bard:
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Positive: You can use your action to sing a drunken ballad that inspires allies within 30 feet. Each creature that hears the song gains a +1 bonus to their next attack roll or ability check.
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Negative: The ballad is so loud and obnoxious that enemies within 60 feet have advantage on their saving throws against your spells and abilities.
3. Inebriated Intuition:
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Positive: You have advantage on Wisdom (Perception) checks that involve spotting traps or hidden dangers.
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Negative: You have disadvantage on Dexterity saving throws against effects that involve being surprised or caught off guard.
4. Drunkard's Luck:
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Positive: When you roll a natural 1 on an ability check, you can reroll the die.
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Negative: If you roll a natural 1 on a saving throw, you take an additional level of exhaustion.
5. Boozy Bashing:
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Positive: When you hit a creature with a melee weapon attack, you can roll an additional damage die of your choice.
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Negative: You have disadvantage on Strength and Dexterity saving throws against effects that involve being restrained or grappled.
6. Inebriated Insight:
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Positive: You have advantage on Charisma (Persuasion) checks.
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Negative: You have disadvantage on Charisma (Intimidation) checks.
7. Tipsy Teleportation:
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Positive: You can use your action to teleport up to 30 feet to a location you can see.
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Negative: If you teleport while intoxicated, there is a 50% chance you appear in an unintended location.
Ability Score Increase
When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. You can't raise any of your scores above 20.
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