Homebrew Alarune Species Details

These beautiful men and women, humanoid from the waist up but veiled by large petals are known as alraune. Vines sprout out of the base of their bulb, which they use to absorb nutrients out of the soil. These vines are strong enough to allow for movement should the alraune uproot him- or herself. Smaller vines grow up out of the bulb, wrapping around their humanoid forms. Alraune often distinguish themselves from one another with various flowers and leaves that they allow to grow out of their upper half.

Their skin comes in a multitude of green shades, although a light brown color is not uncommon in colder seasons when nutrients are scarce.

Alraune's anatomy is far closer to that of a plant than a humanoid's. As a result thereof, their occurrence is limited to biospheres where the climate is temperate, supporting plant growth. While they are largely omnivorous, they are capable of generating energy for themselves through photosynthesis, which releases oxygen in the process. This process is especially useful in times of a food shortage.

Adapted from pokemonfadi626

Alarune Traits

These are their natural traits.

Ability Score Increase

Your Wisdom score increases by 2.

Age

As a sprouting seed, the Alraune grow within the bulb of a particular flower for about 5 years depending on the fertility of the soil, after which they bloom into their mature state. Their bodies don't age after that, but they instead exhibit signs of age when they are unable to gain the nutrients they need. These signs manifest themselves as wilting vines, molting leaves and browning skin. They can live up to 750 years before returning to the earth from which they were born.

Size

An Alraune's height is anything 5 to 6 feet on average, and weigh anything from 60 to 120 pounds. Your creature size is Medium.

Organic Body

Your creature type is considered to be both humanoid and plant, and you can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena. However, you are vulnerable to fire damage.

Floral Rest

Alraune don't need to sleep. Instead, they can root themselves in the favorable soil, remaining semiconscious, for 4 hours a day and absorbing nutrients from the soil. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep. However, if the soil is not favorable, you require a full 8 hours of rest to gain the equivalent of a long rest. Rooting yourself requires a bonus action and can only be done on a patch of soil. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal. While in this state, your speed becomes 0, and you can uproot yourself as a bonus action.

Natural Knowledge

As a part of the forest, it's only natural for you to be knowledgeable about the wilderness. You are proficient in the Nature skill.

Languages

You understand and can speak Common and Sylvan.

Alarune Rose

Rose Alraune have generally darker vines, small protruding thorns, deep red petals, and their delicate figures are a testament to their manipulative and controlling natures.

Ability Score Increase

Your Charisma score increases by 1.

Perfect Flower

You have a beautiful appearance, and a voice to match it. You are proficient in the Persuasion skill.

Alarune Sunflower

Sunflower Alraune are as distinguishable for their generally bright yellow petals and taller builds as well as their friendly and kind nature.

Ability Score Increase

Your Constitution score increases by 1.

Brave

You have advantage on saving throws against being frightened.

Alarune Venus

Venus Alraune are smaller and quieter creatures, more solitude in nature than other strains, possessing long, dark vines. They have by far the most varied petal shades but all of them are generally very dark in tone.

Ability Score Increase

Your Dexterity score increases by 1.

Vines

Your vines can be extended and retracted for up to 20 feet at will. You can use them to hang from trees while staying hidden, grapple a target at a distance, use and manipulate simple objects and such, however, they are not strong enough to use weapons.

As an action, you can target one creature within 20 feet of you that you can see and is not behind total cover and attempt to grapple it. The creature must succeed on a Strength saving throw DC (8 + your Dexterity modifier + your proficiency bonus) or become grappled. At the end of each of the creatures turns it may re-roll the saving throw to attempt to escape, on a success the creature is no longer grappled.

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