Homebrew Half-Ogre Species Details

The same wild frontiers that produce half-orcs from unions between tribes of human and orc barbarians are where one most often finds half-ogres. Ogres and humans fight in times of war and trade in times of peace. Ogres value humans’ intelligence and adaptability, while humans value ogres’ strength and toughness. The resulting half-ogres usually inherit a good blend of the physical characteristics of their parents. They may be found in either parent’s community (where their status varies accord where their status varies according to local sentiment).

Ogrillons

Ogres can and often breed with just about anything, but their most common offspring comes from humans. However, many often and do breed with orcs or goblinoids, forming half-ogres from non-human partners. These half-ogres, often called ogrillons, tend to look far more savage than half-ogres from human ancestry, and lean towards darker personalities. Functionally, however, ogrillons are identical to other half-ogres.

Lumbering Behemoths

Half-ogres are taller than humans or half-orcs, but not as tall as pure-blood ogres. Their skin color ranges from dull yellow to dull brown. Their thick, swarthy hides sport patches of dark, warty bumps, and they generally have dark hair. Their visages often tend to be similar to half-orcs, complete with heavy brows and jutting, tusk-filled jaws, although some few exceptions could pass as truly massive, if simple-minded, humans.

Warring Hearts

Half-ogres are generally slow in intelligence but quick to anger. Where a half-orc understands alternatives to action, half-ogres generally do not. Those who are successful, however, are those with enough self-control to live in a civilized land. Of all the races, half-orcs understand the primal savagery that is always at the fore-front.
Half-ogres love simple pleasures such as feasting, drinking, boasting, wrestling, drumming, and wild dancing. While some claim to be able to sing, few other races would agree. A half-ogre is likely to assume that refined enjoyments such as poetry, courtly dancing, and philosophy are just tools for making fun of him.

Homeless Outsiders

Half-ogres have no lands of their own. They most often live among ogres or orcs. Of the other races, humans and half-orcs are the ones most likely to accept half-ogres, and half-ogres usually live in human lands when not living among ogre tribes, often occupying the same slums half-orcs frequent. Half-ogres living among humans are drawn almost invariably toward violent careers in which they can put their strength to good use. Frequently shunned from polite company, half-ogres often find acceptance and friendship among adventurers, many of whom are fellow wanderers and outsiders.

Half-Ogre Names

A half-ogre typically chooses a name that helps him make the impression that he wants to make. If he wants to fit in among humans, he chooses a human name. If he wants to intimidate others, he chooses a guttural ogre name. A half-ogre raised entirely by humans has a human given name, but he may choose another name once he is away from his hometown. Some half-ogres, of course, are not quite bright enough to choose a name this carefully. Ogre names are similar enough to orc names that players may choose from the orc lists (see Half-Orcs in Chapter 2 of the Player’s Handbook) when making their characters.

(Descriptive text and pictures taken and slightly edited from the D&D 3rd Edition supplement, Savage Species. All rights reserved to Wizards of the Coast(tm))

 Height and Weight

Race Base
Height
Height
Modifier
Base
Weight
Weight
Modifier
Half-Ogre 6'8" +2d12 240 lb. × (3d8) lb.

Half-Ogre Traits

Your half-ogre character has certain traits deriving from your ogre ancestry.

Age

Half-ogres tend to live short, brutal lives, and age much like half-orcs do. Most half-ogres reach maturity by 14 years, and but live little more than 60 years.

Alignment

Half-ogres inherit a tendency toward chaos from their ogre parents, but, like their human parents, they favor neither good nor evil. Half-ogres raised among ogres and willing to live out their lives with them, however, are usually evil.

Size

Half-ogres are massive, even bulkier than goliaths and other large races, often growing over 7 feet tall and weighing over 300 pounds. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Giant Blood

Your creature type is both humanoid and giant.

Darkvision

Thanks to your ogre blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Thick Hide

Your skin is incredibly thick, offering you some protection. When you aren't wearing armor, your AC is 12 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.

Intimidating Presence

Your gigantic presence has an effect on smaller folk. You gain proficiency in either the Intimidation or the Persuasion skill.

Titantic Grip

While you may not be Large, you can wield massive weapons with ease. You may wield two-handed melee weapons in one hand, and always use the higher damage with versatile weapons.

Powerful Build

You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

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