Homebrew Dakonborn Species Details
Drakonborn are a reptilian humanoid race descended from true dragons. They possess the strength, scales, and fiery breath of their draconic ancestors, but they also have a unique blend of human and dragon traits.
Ability Scores:
* Strength: +2
* Constitution: +1
* Draconic Ancestry: Drakonborn have a draconic heritage, granting them the following benefits:
* Breath Weapon: Once per short rest, the drakonborn can use their breath weapon as indicated by their draconic ancestry (e.g., fire, ice, lightning).
* Scales: Drakonborn have scales that provide them with resistance to fire, cold, or lightning damage, depending on their draconic ancestry.
* Claws and Teeth: Drakonborn possess sharp claws and teeth that can be used as improvised weapons.
* Draconic Resilience: Drakonborn have a natural resistance to poison and disease.
* Languages: Drakonborn can speak, read, and write Common and Draconic.
Draconic Ancestries:
Choose one of the following draconic ancestries:
* Fire: Breath weapon deals fire damage, scales provide resistance to fire damage.
* Ice: Breath weapon deals cold damage, scales provide resistance to cold damage.
* Lightning: Breath weapon deals lightning damage, scales provide resistance to lightning damage.
* Acid: Breath weapon deals acid damage, scales provide resistance to acid damage.
* Poison: Breath weapon deals poison damage, scales provide resistance to poison damage.
* Draconic Wings: Drakonborn can have wings that allow them to fly.
* Draconic Horns: Drakonborn can have horns that can be used as improvised weapons.
* Draconic Tail: Drakonborn can have a tail that can be used as a bludgeoning weapon.
Drakonborn Subraces
Drakonborn Subraces
To add more depth to the drakonborn race, consider these subraces, each with their own unique abilities and themes:
Fire Drakonborn
* Infernal Resilience: Fire drakonborn have advantage on saving throws against fire damage.
* Fiery Aura: As a bonus action, a fire drakonborn can ignite their body, causing creatures within 5 feet to take fire damage.
* Ignite Weapons: A fire drakonborn can ignite their melee weapons, causing them to deal an additional 1d6 fire damage on a hit.
Ice Drakonborn
* Frozen Resilience: Ice drakonborn have advantage on saving throws against cold damage.
* Icy Touch: As a bonus action, an ice drakonborn can touch a creature, causing it to take cold damage and have its speed reduced by 5 feet until the start of their next turn.
* Ice Armor: An ice drakonborn can use their action to cover themselves in a layer of ice, granting them temporary hit points equal to their Constitution modifier.
Lightning Drakonborn
* Electric Resilience: Lightning drakonborn have advantage on saving throws against lightning damage.
* Shock Touch: As a bonus action, a lightning drakonborn can touch a creature, causing it to take lightning damage and have disadvantage on their next attack roll.
* Lightning Surge: A lightning drakonborn can spend a bonus action to discharge electricity from their body, dealing lightning damage to creatures within 10 feet.
Acid Drakonborn
* Corrosive Resilience: Acid drakonborn have advantage on saving throws against acid damage.
* Acidic Spittle: As a bonus action, an acid drakonborn can spit a stream of acid at a creature within 15 feet, dealing acid damage.
* Corrosive Claws and Teeth: An acid drakonborn's claws and teeth deal an additional 1d6 acid damage on a hit.
Poison Drakonborn
* Toxic Resilience: Poison drakonborn have advantage on saving throws against poison damage.
* Poisonous Breath: A poison drakonborn's breath weapon deals poison damage instead of the usual damage type.
* Toxic Touch: As a bonus action, a poison drakonborn can touch a creature, causing it to take poison damage and have disadvantage on their next ability check.
These subraces add more flavor and variety to the drakonborn race, providing players with unique abilities and
themes to choose from.
Dakonborn Traits
Breath weapon
Comments