Homebrew Ga-Vok Species Details
The great pack
Uplifted by misguided early Nieldic colonists, the Ga-Vok survived two thousand years of bitter warfare by fleeing from one planet to the next. Even today, many generations later, their architecture and lifestyles show the scars of never being allowed to settle in one place for long. The true heart of their culture remains the bonds formed between friends and families, and they are organized into clans more often than regions, each maintaining their own military and local governance. At the head of their civilization walks The Alpha, one elected from amongst the clan leaders to represent the whole of their people, and who gives up name and legacy to become the face of all their people, first in war and peace.
Behind the Alpha is the Council of Oracles, a loose organization of spellcasters who seek to guide and protect their people through cooperation and divination. Oracles are sorted into three branches; academic Skolas, inspired Revaro, and independent Hormot. They have no true hierarchy, save that of master and apprentice.
The Ga-Vok are also capable warriors, and known to have developed the devices needed to more easily harness their minor psionic abilities. Ga-Vok soulknives and Psi-warriors can be found throughout their lands, although any number of other martial traditions exist.
Ga-Vok Traits
Creature Type: Humanoid
Size: Small-Medium (about 4–5 feet tall)
Speed: 30 feet
Age: as a human
Ga-Vok Traits
As a Ga-Vok, you have these special traits.Lupine Senses
You have proficiency in the Insight, Perception, Investigation or Survival skill.
Telempathy
You know the Message cantrip.
Additionally, starting at 3rd level, when a creature within 30' of you fails an Intelligence, Wisdom, or Charisma saving throw against an effect, you can use your reaction to instead become the target of the effect and roll a save against it. If you have already succeeded a saving throw against the effect, you roll this new save with advantage. You can use this ability a number of times equal to your proficiency bonus, and regain all spent uses on a Long Rest.
Wolf-like form
When you take the Dash Action on your turn, your walking speed for the turn increases by 10'.
Darkvision
You have Darkvision with a range of 60 feet.
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