Homebrew Ee'aar Elf Species Details

1. The Faerie Bargain 
The Ee'aar clan decides to settle in the Immortals' Arm in BC 2300, when Ilsundal's migration crosses the Strait of Izonda and reaches Brun and becomes clear that Ilsundal's maps are wrong and he doesn't know where the lost elven clans' territories are now located. 
However, in BC 1310 the humanoids led by Wogar move south-westwards from Urzud and arrive in the Savage Coast and in the Immortals' Arm. Here they threaten the elven civilisation. 
Aeryl clan lives in the forested plains of the eastern Arm of Immortals (now occupied by orcish tribes), so she tries to do her best to protect them. She asks the ancient elven protectors to help them, and the faedorne answer. Aeryl travels to the realm of the faeries and she bargains with them. The faeries come down and help the elves resist the humanoids' pressure, but it's not enough. In order to survive they are granted a wish by the faeries: in exchange for eternal loyalty and assistance against the storm giants, they'll be granted wings to reach the highest peaks and survive there. So the winged ee'aars are created around BC 1250.

2. Spawn of Brom 
The ee'aars were created as sky elves by Brom, patron of cloud and storm giants, in an attempt to emulate Ordana's children. The ee'aars were created as a servitor race to dwell in the Sky Kingdoms around BC 3500. After many centuries, a group of ee'aars led by young Aeryl refused to obey her master's wills and rebelled. They killed all their masters and gained control over one of the Sky Baronies. When the other Storm giants came to know, they dispatched armies to quell the rebellion and bring justice over the treacherous elves. At this point, the elves of Aeryl abandoned the Sky Kingdoms and retreated in the mountains of the Immortals' Arm under the protection of the elven immortals Eiryndul and Ilsundal (say around BC 1000) founding their kingdom and mingling with sparse elven clans living there (descendants of some elves who split from Ilsundal's migration in BC 2200). Ever since they have dwelt there, befriending the winged enduks and keeping an eye against possible retaliations from the Sky Kingdom.

3. Servants of the Fairies 
Thousands of years ago, the Immortals' Arm lived up to its name: thousands of immortals in exile lived in this remote land, a massive civilisation of fairies. They had very little contact with the outside world until Ilsundal happened to lead a migration right through their living room. Great cultural exchanges ensued, with Ilsundal's elves and the fair folk dwelling together for decades--to this day, the peoples descended from Ilsundal's bands share cultural similarities to the seelie court unseen in other elven clans. One of the fairie princesses, with an entourage of hundreds, even accompanied Ilsundal, settling with the elves in the Sylvan Realm. Similarly, many elves felt that they had had enough of wandering and decided to stay among the fair folk. Among those who remained behind were some of the most clever, the most cunning, and the least hardy of the migrants--the delicate, thin, almost fragile appearance of the Ee'aar may be attributed to this fact.

Centuries later, Aeryl, spawn of Brom--some sort of experiments combining captured fairies with elves, led a slaves rebellion. She and her followers fled, finding refuge among the fair folk and elves living still in harmony on the Immortals' Arm. The fairies delighted in these winged elves, and Ilsundal's folk felt, in some ways, second best. Still, they lived in harmony.

Not too long after, the peninsula was again visited. The seers of the Serpent Peninsula had been troubled by visions of the overthrow of the Divinarchy, the slaughter and expulsion of the elves. Powerless against the overwhelming certainty of the future, and seeing the opportunity to increase their own power, many of the elven prophets disguised themselves and their close kin as human, masquerading as Tanogoro while their brethren were murdered and forced to flee. Rather than filling this power vacuum, however, the seers were one-upped by Mulogo, and upstart prophet calling himself the herald of Yav. While they may have resented Mulogo's seizure of power, the undercover elves foresaw in him the path to powers which they had never before imagined: the power of flight. For this reason, in their thirst for power, they became the most dedicated allies of Yav, encouraging the migration to the Immortals' Arm.

The elves and fairies of the Immortals' Arm drew back from the shore and watched the approaching tide of rafts from the east. Shortly after landing, however, Mulogo called together those who were elves in disguise and made his last prophecy to them, basically telling them to leave the Tanogoro forever, seeking their own blood in the West, for only their own blood can truly give them what they seek. The elves recognised the authority in Mulogo and left--once out of sight of the Tanogoro, they revealed themselves as elves and were greeted by the fair folk and elves, both with and without wings. They were taken before the queen of the seelie court, where the greatest of the elven seers drew a dagger, slashing his forearms in a manner learned from the Tanogoro, and swearing a blood oath that he and his descendants would owe allegiance to Her. As he finished speaking, the horrified onlookers saw something move beneath his tunic--then it ripped, and massive wings grew upon his back, black to match his hair.

Soon all the wingless elves in the area had sworn blood oaths to the fairy queen, and they grew wings of their own after the model of Aeryl's descendants. The oaths of undying allegiance are not normally called upon--the seelie court has no need of the elves' services, yet...

In intervening years, there have been increased contacts with other elven groups. From the Sylvan Realm came elves to swell the Ee'aar's ranks, along with the teachings of Ilsundal and Mealiden. In various stray boats and airships, Shiye-Lawr elves have come, entranced by the life among the fair folk and bringing with them word of Eiryndul. Elven survivors have also reached the Ee'aar from Vilaverdan and even Thadder shipwrecks. Many of these survivors seem to report odd lights in the high seas around the Immortals' arm: the flash of a beacon that inexplicably diverted a ship from a safe path, or the merry lights of a port town on what turned out to be a deserted stretch of coastline with rocks lurking offshore. One way or another, it seems clear that the immortals want the elves there, and, invariably, they end up making a blood oath and joining as full-fledged members of the Ee'aar flock.

Languages

You can speak, read, and write Celestial, Common, Auran and Elvish. Elvish is fluid, with subtle intonations and intricate grammar. Elven literature is rich and varied, and their songs and poems are famous among other races. Many bards learn their language so they can add Elvish ballads to their repertoires.

Alignment

Elves love freedom, variety, and self-expression, so they lean strongly toward the gentler aspects of chaos. They value and protect others’ freedom as well as their own, and they are more often good than not. The drow are an exception; their exile into the Underdark has made them vicious and dangerous. Drow are more often evil than not.

 

 

Ee'aar Elf Traits

Your elf character has a variety of natural abilities, the result of thousands of years of elven refinement.

Fleet of Foot

Your base walking speed increases to 35 feet.

 

 

Mask of the Wild

You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.

 

Languages

You can speak, read, and write Auran

Ability Score Increase

 Your Charisma score is increased by 1.

Ee'aar Proficiencies:

 You are proficient with Spears, Pikes, Shortbows, and Longbows.

Dive Attack

When flying, an Ee'aar armed with a piercing weapon can make a special charge attack that requires descending a minimum of 30 feet; on a hit, the attack inflicts double damage.

Angelic Voice. 

You have advantage on Performance checks that involve singing.

 

Flight.

 You have a flying speed of 30 feet, but you cannot be wearing medium or heavy armor while flying.

Previous Versions

Name Date Modified Views Adds Version Actions
6/14/2019 8:10:55 PM
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4/14/2020 8:20:07 PM
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4/24/2022 10:33:06 PM
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