Homebrew Drell Species Details
I watched as my father packed the caravan with goods for our trip.
I watched as the raiders came onto our land.
I cried as I was pulled from my mother's arms.
I mourn the warmth of the sun as I toil in servitude, dreaming of the hot sands beneath my feet once more as it becomes harder and harder to breathe.
-A Journal Entry of an Unnamed Drell Slave
A reptile-like race native to the desert, the Drell are a rather secluded race. As such, they're seen as rare and unfamiliar, often only being seen as slaves, taken from their homelands. Despite this, most Drell can be loyal to a fault. Earn their trust and loyalty, and they will devotedly follow you into the depths of Hell itself.
Drell Traits
As a Drell, you are naturally more dextrous than most. Agile and lithe, you have special gifts that allow you to inhabit the harsh desert climate.Ability Score Increase
Drell are naturally dextrous beings. They are lithe and agile, allowing them to perform all manner of acrobatics and making them generally decent rogues. Drell sometimes are also gifted with inborn talents for psionic abilities.
Age
Having a relatively short lifespan, Drell reach physical maturity at the age of 18. As they age, they become more susceptible to disease and find living outside their arid homeland more difficult.
Hallucinogen
Unless a creature is immune to poison, if a creature or humanoid that is not a Drell attempts to eat or otherwise perform some form of oral contact to a Drell's skin, there is a good chance they will hallucinate. Depending on the length of contact, hallucinations may be short and small, or last for long periods of time and be a trip. As an added bonus, Drell skin has also been known to cause rashes on other humanoids.
Eidetic Memory
As a Drell, your people had to recall where resources were in the desert with pinpoint accuracy. As a result, you have the ability to recall events perfectly. However, for "happy" memories, there is a 50/50 chance you fall into a state of tufira and may become lost in the memory.
Battle Sleep
Battle Sleep occurs, largely, in times of strife, or great loss. A Drell suffering from Battle Sleep has little regard to their own life or body, instead hyper focusing on a goal or action.
Kepral's Syndrome
For every week that a Drell is in a humid climate, they stand a chance of contracting a deadly illness known as Kepral's. The more humid the climate, the worse their odds and the worse their condition gets. (For a mildly humid climate, add no modifier. Moderate gets +5, and Severe +10)
1d100
1-25 Does not contract the disease./No change once contracted.
26-35 Contracts the disease./Develops a cough./Cough worsens.
36-55 Contracts the disease./Coughs up blood./Suffer lung damage.
56-60 Contracts the disease./Cough./Lung damage./Difficulty breathing.
61-75 Contracts the disease./Cough./Lung damage./Difficulty breathing./Blood Clotting.
76-85 Contracts the disease./Cough./Lung damage./Difficulty breathing./Blood Clotting./Gastrointestinal Issues.
86-95 Contracts the disease./Cough./Lung damage./Difficulty breathing./Blood Clotting./Gastrointestinal Issues./Organ failure.
96-100 Death.
Comments