Homebrew Domestic Gnoll Species Details

Domestic Gnolls


One can think you can't domesticate the most dangerous monstrosity but seems some just need a lot of time, lots of effort, bit of patience,  and some mental pray to the gods as if these wasn't enough with these new gnolls we rediscovered...hope they wont try and gods damn eat my leg if one tries making contact


Tribalistic and Nomadic

As a redone and anew species of gnoll, these gnolls have a nomadic and tribal life style with either males or females going out to hunt and some females being tribal guards, as for some other duties with males they are scouts or highly skilled cooks for their "Pacts", a group of domestic gnolls, and for their tribes, etc. While many gnolls prefer their tribal life some are rarely ever found in either towns or villages, but cities unfortunately have a strict rule with them being often mistaking them for wild ones, often resulting them to being killed either on sight or hit with a warning.

Size

Females are 6-8 ft tall and sometimes 150 to 195 lbs. Males are 5-7 ft tall and sometimes 130 to 175 lbs.

Age

Domesticated gnolls age around 40 years old though some have been reported hitting 49 if so. Gnolls hitting the age of 16 are concerted adults.

Domesticated Gnolls Features


Speed

Your base walking speed is 40 ft.

Darkvision

You can see in dim light within 60 ft of you as if you were in bright light, and in darkness as if dim light was around you. You can not discern color only apart from shades of blacks, whites, and greys.

Keen Senses

You gain Advantage with any Wisdom (Perception) and Intelligence (Investigation) checks that involves hearing or smelling.

Hyena Jaws

As an Action you can make a savage strike with your bone crushing jaws and dealing 1d8 puncture + Strength Modifier 

Tribal Knowledge

You gain proficiency with Medicine, Nature, and Survival.

Bloodrage

As Bonus Action, you can activate your old bloods ravenous rage and gain Resistance to non magical Bludgeoning, Puncturing, Slashing Damage for over 5 turns and gain +1 to Strength and Con upon activation. You can loose this easily upon being unconscious or not hitting any near by target upon your turn, you can not use this ability again until a long rest.

Language

You can speak Common, Common basic Sign-language, and Abyssal

Domestic Gnoll Traits

listed bellow

Speed

Your basic movement speed is 40 ft

Darkvision

You can see in dim light within 60 ft of you as if you were in bright light, and in darkness as if dim light was around you. You can not discern color only apart from shades of blacks, whites, and greys.

Keen Senses

You gain Advantage with any Wisdom (Perception) and Intelligence (Investigation) checks that involves hearing or smelling.

Hyena Jaws

As an Action you can make a savage strike with your bone crushing jaws and dealing 1d8 puncture damage + Strength Modifier 

Tribal Knowledge

You gain proficiency with Medicine, Nature, and Survival.

Bloodrage

As Bonus Action, you can activate your old bloods ravenous rage and gain Resistance to non magical Bludgeoning, Puncturing, Slashing Damage for over 5 turns and gain +1 to Strength and Constitution upon activation. You can loose this easily upon being unconscious or not hitting any near by target upon your turn, you can not use this ability again until a long rest.

Language

You can speak Common, Common basic Sign-language, and Abyssal

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