Homebrew Dwaraxi (Dwarf/Tabaxi) Species Details
Dwarves were raised from the earth in the elder days by a deity of the forge. Called by various names on different worlds—Moradin, Reorx, and others—that god gave dwarves an affinity for stone and metal and for living underground. The god also made them resilient like the mountains, with a life span of about 350 years.
Squat and often bearded, the original dwarves carved cities and strongholds into mountainsides and under the earth. Their oldest legends tell of conflicts with the monsters of mountaintops and the Underdark, whether those monsters were towering giants or subterranean horrors. Inspired by those tales, dwarves of any culture often sing of valorous deeds—especially of the little overcoming the mighty.
Tabaxi were taller than most humans at six to seven feet. Their bodies were slender and covered in spotted or striped fur. Like most felines, Tabaxi had long tails and retractable claws. Tabaxi fur color ranged from light yellow to brownish red. Tabaxi eyes were slit-pupiled usually green or yellow
First Dwaraxi was born in the year XXXX. Bezmil Cenbreakdal was an Dwarven Elder that met his wife Angelic Blossom on a business trip to an Mine in the jungles. She was an Tabaxi Soldier of an small tribe. Her squad ambushed the Elders cart and Bemzil was charmed the second he saw Blossom.
Cenbreakdal Honzar was the name given to the child at birth.
Dwaraxi looks like Dwarves in the sense that they are short stubby bearded people but they have Tabaxi traits such as more hair, feline like ears and tails.
If a Dwaraxi has no weapon it may use their claws to inflict nasty slashes to the target.
Dwaraxi Traits
Creature Type: Humanoid
Climb Speed: 20 feet
Size: Medium (about 4–5 feet tall)
Speed: 30 feet
Dwaraxi (Dwarf/Tabaxi) Traits
As a Dwarf, you have these special traits.Cat's Claws
Because of your claws, you have a climbing speed of 20 feet. In addition, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike
Darkvision
You have Darkvision with a range of 120 feet.
Dwarven Resilience
You have Resistance to Poison damage. You also have Advantage on saving throws you make to avoid or end the Poisoned condition.
Dwarven Toughness
Your Hit Point maximum increases by 1, and it increases by 1 again whenever you gain a level.
Stonecunning
As a Bonus Action, you gain Tremorsense with a range of 60 feet for 10 minutes. You must be on a stone surface or touching a stone surface to use this Tremorsense. The stone can be natural or worked.
You can use this Bonus Action a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.