Homebrew Spiritsworn Species Details
Only for use in AWR: Final Ascension
As simple familiars are extensively taught to be more, the spiritsworn come in many different shapes and sizes, depending on the animal form they favored. In appearance, these people often have the body of their masters mix with their favourite form. Or they may have fully embraced a more anthropomorphic figure. There have been no records of specialized familiar forms such as sprites turning into spiritsworn. The familiars of those on grand journeys or tangled with conflict can quickly learn to be spiritsworn. If their bond is strong enough the death of a spirits master can anchor the familiar on the plane until it gets over the death or becomes a new spiritsworn.
Spiritsworn Traits
Spiritsworn have the following features and traits.Ability Score Increase
When determining your characters ability scores, increase one score by 2 and increase a different score by 1. Alternately you may increase three scores by 1. None of these scores can exceed 20 this way.
Creature Type
You are either a celestial, fey or fiend. You choose this when you select this race.
Size
You are medium or small. You decide when you create your character.
Academic Origin
You gain proficiency in one skill or tool of your choice.
Conjured Conduit
You act as a spellcasting focus for spellcasters.
Familiar Form
When you select this race, you can choose one animal from the find familiar and take that form. You gain one of that creatures feats of your choice that does not include attacking, dealing damage or gaining hit points that are not temporary.
Sacred Link
When a creature within 5 feet of you casts the spell find familiar it can choose you as a familiar if you are willing. While a familiar, the actions you take are not limited and you cannot be dismissed or summoned as such. As an action or when you drop to 0 hit points, you can end your service. You do not disappear. Nothing, including commands, can stop you from taking your actions.
Language
You know how to read, write and speak common and one other language that is appropriate for the setting.
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