Homebrew Marionette Species Details

"We were surrounded. Hoviel had routed us to Lionskeep in Claw Valley. We'd been running for a fortnight, fighting for longer." The Half-Orc took a swig of his ale his voice cracking a bit. I watched him for a time and poured more into his cup. 

"You ever been tired lad, truly tired? We were...." His voice cracked a hand going to his missing eye unconciously. " We were so ******* tired. I'm no religous man see but I prayed that day. I prayed to the Gods for salvation as I watched my men, boys some of them, slaughtered! Not a whisper, nothing!" His fist slammed against the table.

"Then over the hill she stood alabaster skin glistening in the low light of dusk..." He paused and looked at me. "Marionette saved my life. All there is to it."

The Marionette are an enigmatic people of marble and porcelain. The peace keepers and healers of Oköv. Marionette are have a stoic beauty about them that can be off putting. Makes them all the more ethereal.

A Forged People

The Marionette are made not born. They creation a mystery their construction foreign. Marionette are elegant humanoids made up of magically enchanted materials. The "skin" of a Marionette is made of marble, slate, porcelain and other statuette like materials. Colors ranging from the deepest of blacks to the brightest of whites. Beneath this lies the skeleton, made up of similar materials, and the joints made up of leather, wooden fibers, or any leather-like material. Covering their bodies are sets of glyphs all about the joints that mirror that of stitches or stitching on a puppet.They average in heights of 5'3" to 6'0" and weights of 100 lbs to 350lbs material dependent.

The faces of Marionette are detailed and complex in their features, having fully functioning lips, and glowing magical eyes in hues of grey, and silver. Their features are as varied as any of the races barring the color of their eyes and the stitched glyphs about their joints.

Marionette are completely sexless and are incapable of reproduction. However, being that they were once living souls they do adopt Genders and identify as either male or female. Likewise, Marionette do not need to sleep but do nonetheless require rest in a fully-aware state for a period of at least four hours.

Looking Glass Soul

Marionette are souls bound to astral gates. As such many Marionette find within them resides another tempting them always. The stitched glyphs the only thing keeping the entities at bay and their sanity in check. This constant battle and exposure to the astral plane forever changes the soul of the Marionette. Who they once were in life is forever shattered

Oköv

The living city of stone, steam and magic. A marvelous sprawling city of simple design. No overly adorned towers or steeples in Oköv. It's lines are straight and rigid its form and structures precise as it carved and machined from the very fabric of existence itself. The ever rising magical steam formed from the hum and thump of tectonic plates that move the roughly twenty square mile city along the southern coast of Kestwa.

Life in Oköv is as simple as it's city. Even with its claim to fame of being peace keepers war seems foreign to Oköv. There are no barracks or gaurds in Oköv. There is no jail and there is no crime. Oköv is a model utopia in ever sense of the word. People of all races work and own businesses in the city trade is commom between Min and Cimdel.

The one structure in Okòv that stands out is the Temple of Kladí. At the heart of the city is the one domed structure. A completely open temple no doors just one massive circular chamber. In the center of it sits a figure a worn petrified Marionette. This is Sire Vél the living God for all to approach. 

 

Exploration and Adventure

"The war is over the world knows peace. It is now time to live a life renewed. Your choices are your own your path is yours to forge go forth my children."

-Sire Vél

These words engraved into thier souls the Marionette set out. Some settling in Cimdel others relishing combat sought mercenary work. Whatever their desire their path was their own.

 

Marionette Names

Marionette names are as varied as the souls of their many races. The exception to this rule is their family name as they were born and bred during a time of war many Marionette take family names reminescent of the soldiers they served with.

Male Adult Names: Adran, Aelar, Aramil, Arannis, Aust, Beiro, Berrian, Carric, Enialis, Erdan, Erevan, Galinndan, Hadarai, Heian, Himo, Immeral, Ivellios, Laucian, Mindartis, Paelias, Peren, Quarion, Riardon, Rolen, Soveliss, Thamior, Tharivol, Theren, Varis

Female Adult Names: Adrie, Althaea, Anastrianna, Andraste, Antinua, Bethrynna, Birel, Caelynn, Drusilia, Enna, Felosial, Ielenia, Jelenneth, Keyleth, Leshanna, Lia, Meriele, Mialee, Naivara, Quelenna, Quillathe, Sariel, Shanairra, Shava, Silaqui, Theirastra, Thia, Vadania, Valanthe, Xanaphia

Family Names:  Lionguard, Battalion, Troop, Company, Raven, Myriad, Legion, Gerix, Sentinel, Horde, Marauder, Saint

Marionette Traits

Your Marionette has been gifted with a new life with it are consequences.

Ability Score Increase

Choose two ability scores increase by 1

Soul

 

Influence Penalty: You are incredibly cautious and guarded in all things, and your caution sometimes gets in the way. When attacking, you always fight defensively, and when casting a spell, you always cast defensively. Because of your focus on defense, you take a penalty on damage rolls equal to your proficiency bonus.

Gaining Favor: To gain the Celestial's favor, you must engage in over 1 hour of actual life-or-death battle in the same day, refusing to cease because of either fatigue or mercy. If you succeed, you must swear an oath to never retreat from combat and to eschew all mercy, always killing unconscious, captured, or surrendered foes, regardless of extenuating circumstances. (Back story already set so already in good favor)

Favored Boon: 

As a bonus action the Marionette, can emit a 20-ft radius aura that grants nearby allies a portion of their caution. Allies within the aura gain a bonus on attack rolls and damage rolls equal to your proficiency bonus.The Aura last for a number of hours equal to your character level. Can use this ability once every three days. This is a spell like ability and functions as any other concentration spell incurring the appropriate concentration checks for damage. However, does not count as a spell for the purposes of concentration. (If you use this ability and want to cast a spell that is concentration it is allowable.)

Alignment

Marionette have no set alignment. They are free to take what ever path they feel is right for them.

Size

Marionette range from under 5 to over 6 feet tall and have slender builds. Your size is Medium.

Speed

Your base walking speed is 40 feet.

Truesight

Marionette can see, out to a range of 30 feet, in normal and magical darkness, see invisible creatures and objects, and has advantage on saving throws against illusions, amd polymorped creatures. As they are blessed with true sight being bound to the Astral Plane.

Keen Senses

You have proficiency in the Perception skill.

Marbled Flesh

You have no need for armor. Your Armor Class is 14+ CON modifier.

Languages

You can speak, read, and write Common and Primordial.

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