Homebrew Elf, Kuras (Enerithan) Species Details

Created by the god Corellon, the first elves could change their forms at will. They lost this ability when Corellon cursed them for plotting with the deity Lolth, who tried and failed to usurp Corellon’s dominion. When Lolth was cast into the Abyss, most elves renounced her and earned Corellon’s forgiveness, but that which Corellon had taken from them was lost forever.

No longer able to shape-shift at will, the elves retreated to the Feywild, where their sorrow was deepened by that plane’s influence. Over time, curiosity led many of them to explore other planes of existence, including worlds in the Material Plane.

Elves have pointed ears and lack facial and body hair. They live for around 750 years, and they don’t sleep but instead enter a trance when they need to rest. In that state, they remain aware of their surroundings while immersing themselves in memories and meditations.

An environment subtly transforms elves after they inhabit it for a millennium or more, and it grants them certain kinds of magic. Drow, high elves, and wood elves are examples of elves who have been transformed thus.


Elf, Kuras Traits

Creature Type: Humanoid
Size: Medium (about 5–6 feet tall)
Speed: 35 feet

Elf, Kuras (Enerithan) Traits

As an Elf, Kuras, you have these special traits.

Lineage Tattoo

The Kuras elves speak and write a hybrid of Orx and Elven. Over the millenia since their uprising against the goblinoid forces, they have ritualised extensive record keeping on their own bodies via tattoos.

Your body is covered in tattoos recording the great feats of you, your family, and your ancestors. You may reveal part of your tattoo and describe the glory it represents to gain advantage on an intimidation or persuasion roll. You may do this once per long rest.

Darkvision

You have Darkvision with a range of 60 feet.

Fey Ancestry

You have Advantage on saving throws you make to avoid or end the Charmed condition.

Keen Senses

You have proficiency in the Insight, Perception, or Survival skill.

Trance

You don’t need to sleep, and magic can’t put you to sleep. You can finish a Long Rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.

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